Re: underwater los without sonar.
Posted: 05 Oct 2008, 09:17
That's my hope, but you know how these [feature request] kindof things go around here.Gota wrote:Wouldn't it be best if it was done through tags and implemented in the engine?
Open Source Realtime Strategy Game Engine
https://springrts.licho.eu/phpbb/
That's my hope, but you know how these [feature request] kindof things go around here.Gota wrote:Wouldn't it be best if it was done through tags and implemented in the engine?
lol what? How is this suggestion relevant at all to the current discussion? You're telling me that the solution to my problem is to allow myself to be limited by the exact limitation I want to overcome!Saktoth wrote:Kinda complicated, just make your sonars shorter ranged so they're only used for in-LoS detection, rather than for out-of-LoS tracking of units (radar does that anyway).
a lot of workGota wrote:Wouldn't it be best if it was done through tags and implemented in the engine?
Sonar is for revealing underwater units, not for long-range radar-style detection. Its more of an 'anti-cloak' than an early warning system. For outside-LoS tracking, use radar (i know this doesnt work on submerged units).REVENGE wrote:lol what? How is this suggestion relevant at all to the current discussion? You're telling me that the solution to my problem is to allow myself to be limited by the exact limitation I want to overcome!Saktoth wrote:Kinda complicated, just make your sonars shorter ranged so they're only used for in-LoS detection, rather than for out-of-LoS tracking of units (radar does that anyway).