New map.
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map.
aaaaaand, link: http://evolutionrts.info/random/gotamap.7z
Re: New map.
I phailed u Forb.I thought nobody was gonna answer my post..i have a much better heightmap now..of the same map..

Real sorry.
Also this shouldnt be an island lightly covered with snow..this is a thick snow layer...there shouldnt be any and visible..only ice..

Real sorry.
Also this shouldnt be an island lightly covered with snow..this is a thick snow layer...there shouldnt be any and visible..only ice..
Re: New map.
Is it just me or has L3DT had a severe nerf to its erosion algorithm?
Look at Tangerine:

Then look at this from new L3DT version:

See how its just big squares now? What is different? I'm not just talking about cliffs and terraces, I've noticed that the "pixellation" of the heightmap happens no matter what now.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map.
That is an 8192x8192 image scaled down to 1024x1024, thus, the bumpmapping is really grainy.
Also, hunter you are using default l3dt climates which have no bumpmapping to speak of, and have something around 23 landtypes when really only 5 or so of them are needed for spring. Makes calculating all the different maps take a lot longer. That said, I should make a climate that resembles the default l3dt temporate climate (the one you use).
Erosion = heightmap algo
Bumpmapping = texture bake
Download the file I posted and see for yourself.
And yes gota, dat is sum failrar
Also, hunter you are using default l3dt climates which have no bumpmapping to speak of, and have something around 23 landtypes when really only 5 or so of them are needed for spring. Makes calculating all the different maps take a lot longer. That said, I should make a climate that resembles the default l3dt temporate climate (the one you use).
Erosion = heightmap algo
Bumpmapping = texture bake
Download the file I posted and see for yourself.
And yes gota, dat is sum failrar
Re: New map.
forb i'm talking about the heightmap not the texture
this image explains what i am talking about:

look at the hills in tangerine - they don't do that at all
its like the erosion algorithm got nerfed
this image explains what i am talking about:

look at the hills in tangerine - they don't do that at all
its like the erosion algorithm got nerfed
Re: New map.
So can i ask you to do it again
.
If u will decide to give it another go even though i really failed i just wana say that i envision it to be something liek this :
http://www.youtube.com/watch?v=KTIHBlx9Z5Y
You ee the way the islands look..smooth snowy...maybe my heightmap has a bigger color differance than needed maybe u can just reduce contrast and make the height differance smaller..i still dont know if i wantto make it an island or just a snowy island amongs a frozen sea or ocean so units will be able to move on it.
my idea of how the snow can look :
im not sure if u can do it in l3dt but u see the small snow balls n the pic..and all kinds of ground details like the distortionson the snow etc...so it doesnt look so uniform..
http://www.youtube.com/watch?v=DTPIe_sS ... re=related
Another link showing a map where the snow is distorted.
If u will decide to give it another go even though i really failed i just wana say that i envision it to be something liek this :
http://www.youtube.com/watch?v=KTIHBlx9Z5Y
You ee the way the islands look..smooth snowy...maybe my heightmap has a bigger color differance than needed maybe u can just reduce contrast and make the height differance smaller..i still dont know if i wantto make it an island or just a snowy island amongs a frozen sea or ocean so units will be able to move on it.
my idea of how the snow can look :

im not sure if u can do it in l3dt but u see the small snow balls n the pic..and all kinds of ground details like the distortionson the snow etc...so it doesnt look so uniform..
http://www.youtube.com/watch?v=DTPIe_sS ... re=related
Another link showing a map where the snow is distorted.
Re: New map.
That kind of minor detail might require a custom detail texture.
Get offered a pinky, grab an arm, eh?
Get offered a pinky, grab an arm, eh?
Re: New map.
Anyhow, I took a shot at making it:
Its pre-shaded with a nice, cool, low on the horizon arctic sun, because it just adds so much realism to the map. Bumpmapping is also baked on, if you like it, I can supply you with a detail texture that should work well on this map.
Here is a sample minimap:

And here it is at is full resolution glory, taken from somewhere in the center of the map:

(click to zoom)
If you like it, I can upload the full texture somewhere.
Its pre-shaded with a nice, cool, low on the horizon arctic sun, because it just adds so much realism to the map. Bumpmapping is also baked on, if you like it, I can supply you with a detail texture that should work well on this map.
Here is a sample minimap:

And here it is at is full resolution glory, taken from somewhere in the center of the map:

(click to zoom)
If you like it, I can upload the full texture somewhere.
Re: New map.
Texture here: http://users.hszk.bme.hu/~sp552/shadedmap.png
60Meg PNG
60Meg PNG
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map.
Oh, Ooops sorry hunter. Afaik the algo is exactly the same, just my settings for it are... interesting. I can't remember what the settings were that I used for riverglade, cause those were my favorite.
Re: New map.
Hmmm anyone has a gentle water texture i can use for water 0?
It can be a high res texture that cant be tiled but it would have to be very big like 3kx3k or a smaller one but than it would have ot be very gentle.. would be very thankfull and would help me complete the map..
It can be a high res texture that cant be tiled but it would have to be very big like 3kx3k or a smaller one but than it would have ot be very gentle.. would be very thankfull and would help me complete the map..
Re: New map.
By the way im accepting any mex placement suggestions.. iv been trying many different configurations and itsa tough map to make metal spots for...im not sure how t odivide them..
Ver 1)both players start on he oposite sides of the island one on theright other on the left,both on land.
ver 2)one starts on the left land sleeve and the other above the middle of the low grounds...kinda of a completly asymattrical starting positions..with buttom sleeve guy having mexes in the lagoon and a few on land and top guy mainly land mexes with a few mexes in the water above...
Ver 1)both players start on he oposite sides of the island one on theright other on the left,both on land.
ver 2)one starts on the left land sleeve and the other above the middle of the low grounds...kinda of a completly asymattrical starting positions..with buttom sleeve guy having mexes in the lagoon and a few on land and top guy mainly land mexes with a few mexes in the water above...
Re: New map.
I wouldnt worry about a water 0 texture, the built in one is fine imo, plus there will be a new water shader in the next release of spring (only a few months away hopefully)
Re: New map.
WEll i hate the default water zero..its repetetive..
I always use something different.
I always use something different.
Re: New map.
Oh my god, I just DL-ed Forbs texture for it, and it look amazing! Is it pure l3dt?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map.
Yep, pure l3dt
My winter climate, which is available for download at the bundysoft.com wiki climate repository
/pant - Run-on sentence much?
Edit: Re-read, not so much run-on as a mouthful.
/pant - Run-on sentence much?
Edit: Re-read, not so much run-on as a mouthful.
Re: New map.
whatever mod deleted my post, please tell me why my explanation of how bloom effects that screen shot was worthy of deletion?
Re: New map.
There isn't any record of a deleted post in this thread in the moderation log.smoth wrote:whatever mod deleted my post, please tell me why my explanation of how bloom effects that screen shot was worthy of deletion?
Re: New map.
WTH!?!?
I wonder if the network here hic-upped or something.
I wonder if the network here hic-upped or something.

