New map. - Page 2

New map.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
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Re: New map.

Post by Forboding Angel »

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Gota
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Re: New map.

Post by Gota »

I phailed u Forb.I thought nobody was gonna answer my post..i have a much better heightmap now..of the same map..

Image

Real sorry.
Also this shouldnt be an island lightly covered with snow..this is a thick snow layer...there shouldnt be any and visible..only ice..
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hunterw
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Re: New map.

Post by hunterw »

Forboding Angel wrote:I've textured this for you. Aaron was able to get my climates to me so now I actually have the capability. I reworked your heightmap just a wee bit for more natural look, otherwise the texture would reflect kinda blandish of sorts. Pic in a few minutes.

Image
Is it just me or has L3DT had a severe nerf to its erosion algorithm?

Look at Tangerine:
Image

Then look at this from new L3DT version:
Image

See how its just big squares now? What is different? I'm not just talking about cliffs and terraces, I've noticed that the "pixellation" of the heightmap happens no matter what now.
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Forboding Angel
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Re: New map.

Post by Forboding Angel »

That is an 8192x8192 image scaled down to 1024x1024, thus, the bumpmapping is really grainy.

Also, hunter you are using default l3dt climates which have no bumpmapping to speak of, and have something around 23 landtypes when really only 5 or so of them are needed for spring. Makes calculating all the different maps take a lot longer. That said, I should make a climate that resembles the default l3dt temporate climate (the one you use).

Erosion = heightmap algo
Bumpmapping = texture bake

Download the file I posted and see for yourself.

And yes gota, dat is sum failrar :-)
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hunterw
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Re: New map.

Post by hunterw »

forb i'm talking about the heightmap not the texture

this image explains what i am talking about:
Image

look at the hills in tangerine - they don't do that at all

its like the erosion algorithm got nerfed
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Gota
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Re: New map.

Post by Gota »

So can i ask you to do it again :(.
If u will decide to give it another go even though i really failed i just wana say that i envision it to be something liek this :
http://www.youtube.com/watch?v=KTIHBlx9Z5Y

You ee the way the islands look..smooth snowy...maybe my heightmap has a bigger color differance than needed maybe u can just reduce contrast and make the height differance smaller..i still dont know if i wantto make it an island or just a snowy island amongs a frozen sea or ocean so units will be able to move on it.

my idea of how the snow can look : Image

im not sure if u can do it in l3dt but u see the small snow balls n the pic..and all kinds of ground details like the distortionson the snow etc...so it doesnt look so uniform..

http://www.youtube.com/watch?v=DTPIe_sS ... re=related

Another link showing a map where the snow is distorted.
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Beherith
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Re: New map.

Post by Beherith »

That kind of minor detail might require a custom detail texture.
Get offered a pinky, grab an arm, eh?
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Beherith
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Re: New map.

Post by Beherith »

Anyhow, I took a shot at making it:

Its pre-shaded with a nice, cool, low on the horizon arctic sun, because it just adds so much realism to the map. Bumpmapping is also baked on, if you like it, I can supply you with a detail texture that should work well on this map.
Here is a sample minimap:
Image

And here it is at is full resolution glory, taken from somewhere in the center of the map:
Image

(click to zoom)

If you like it, I can upload the full texture somewhere.
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Gota
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Re: New map.

Post by Gota »

nvm.
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Beherith
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Re: New map.

Post by Beherith »

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Forboding Angel
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Re: New map.

Post by Forboding Angel »

Oh, Ooops sorry hunter. Afaik the algo is exactly the same, just my settings for it are... interesting. I can't remember what the settings were that I used for riverglade, cause those were my favorite.
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Gota
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Re: New map.

Post by Gota »

Hmmm anyone has a gentle water texture i can use for water 0?
It can be a high res texture that cant be tiled but it would have to be very big like 3kx3k or a smaller one but than it would have ot be very gentle.. would be very thankfull and would help me complete the map..
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Gota
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Re: New map.

Post by Gota »

By the way im accepting any mex placement suggestions.. iv been trying many different configurations and itsa tough map to make metal spots for...im not sure how t odivide them..
Ver 1)both players start on he oposite sides of the island one on theright other on the left,both on land.
ver 2)one starts on the left land sleeve and the other above the middle of the low grounds...kinda of a completly asymattrical starting positions..with buttom sleeve guy having mexes in the lagoon and a few on land and top guy mainly land mexes with a few mexes in the water above...
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Beherith
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Re: New map.

Post by Beherith »

I wouldnt worry about a water 0 texture, the built in one is fine imo, plus there will be a new water shader in the next release of spring (only a few months away hopefully)
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Gota
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Re: New map.

Post by Gota »

WEll i hate the default water zero..its repetetive..
I always use something different.
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Beherith
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Re: New map.

Post by Beherith »

Oh my god, I just DL-ed Forbs texture for it, and it look amazing! Is it pure l3dt?
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Forboding Angel
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Re: New map.

Post by Forboding Angel »

Yep, pure l3dt :-) My winter climate, which is available for download at the bundysoft.com wiki climate repository

/pant - Run-on sentence much?

Edit: Re-read, not so much run-on as a mouthful.
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smoth
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Re: New map.

Post by smoth »

whatever mod deleted my post, please tell me why my explanation of how bloom effects that screen shot was worthy of deletion?
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LordMatt
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Re: New map.

Post by LordMatt »

smoth wrote:whatever mod deleted my post, please tell me why my explanation of how bloom effects that screen shot was worthy of deletion?
There isn't any record of a deleted post in this thread in the moderation log.
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smoth
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Re: New map.

Post by smoth »

WTH!?!?

I wonder if the network here hic-upped or something.
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