Negative resource usage problem - Page 2

Negative resource usage problem

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madmanmick
Posts: 14
Joined: 16 Jun 2008, 12:09

Re: Negative resource usage problem

Post by madmanmick »

What is the SysRQ button? I don't have any replays because the game keeps crashing... I did have the resource 'bug, or whatever' on other machines while playing as well, i'm not the only one of my friends who has noticed it haha hmmm... i'll see what i can come up with.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Negative resource usage problem

Post by lurker »

It's in the block of 6, and is also the print screen button.
madmanmick
Posts: 14
Joined: 16 Jun 2008, 12:09

Re: Negative resource usage problem

Post by madmanmick »

It seems that even the alt+SysRq+k command doesn't work when the game locks up. I had another game, played CA against TestGlobalAI (KAIK crashed the game, AAI didn't work), 26 minutes in the whole computer locked up. Also noticed some strange resource problems, but maybe those are specific to CA... E.g. I had two fusion reactors and a stack of solar panels producing +303 energy, and for some reason my energy was being drained at -303, even though I wasn't building anything.... Also, are moho metal extractors supposed to produce more metal than standard extractors? Because they both produced around 2.6 metal maximum (I was doing the Artic waste map or something).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Negative resource usage problem

Post by Forboding Angel »

CA, mex overdrive.

@lurker, I have witnessed the same thing (Not in Evolution that I have noticed), but in other games like BA, and once in Fun:TA, but it's always been a once in a while sort of thing. It would be nice if someone would look over this, cause I'm thinking he probably isn't crazy.

It's easy enough to look at the buildspeeds of the units and calculate that (even though i would have to go back and literally figure out the formula again) and see if it matches up.

All I am saying is that I have witnessed this wierdness before and I know how the resource system works (I'm also well aware that if you're stalling, spring automagically gives you free resources due to the way it's set up, which would be fixed if lurkers suggestion was implemented).
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