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Posted: 09 Nov 2007, 05:55
by clumsy_culhane
Saktoth wrote:You could set some explosions off in there to dig it deeper though (arty for example) but even that is limited as weapons explode on the surface of the water.
mm ive launched like 1000 nukes at one place on speed ball.. it froze my comp for like 5 mins, but in the end (and i have screenshots to prove it) i made this realllllly deep hole (like 6870 deep) with a huge (3035) mountain around it... it was soo cool lol
(look at the tool tip at the bottom for height info)
Posted: 09 Nov 2007, 14:08
by KDR_11k
Posted: 09 Nov 2007, 21:20
by Peet

Was small divide.

Posted: 09 Nov 2007, 22:40
by clumsy_culhane
Peet wrote:
Was small divide.

how deep was that? and what did u do it ... nukes?
Posted: 09 Nov 2007, 22:45
by Peet
Just made a weapon with ludicrous area of effect and impulse. The floor is as low as it is possible to go in spring, whatever datatype height is was floored.
Posted: 09 Nov 2007, 23:25
by TradeMark
Peet wrote:Just made a weapon with ludicrous area of effect and impulse. The floor is as low as it is possible to go in spring, whatever datatype height is was floored.
=
CHEAT
Posted: 10 Nov 2007, 01:56
by clumsy_culhane
ohh dam,... i kinda liked mine coz it was made with a normal (i.e. no made for the pupose of a hole) weapon..
Posted: 10 Nov 2007, 04:50
by ianmac
I just use a bunch of huge area, huge damege mines and that works just fine for me. I got like 300 of thoughs and made myself a swimming pool once

Re: Lazyness kills
Posted: 10 Nov 2007, 09:18
by Abokasee
manored wrote:Some people are too lazy to stop their factories for a while and make builders/mobile nanos and instead just make all their econ around the nanoturrets... result: They get all their econ into the same spot and make you need to bomb just one or 2 of the buildings to ruin then... they die of lazyness :)
Comment
If they built Plasma shields and good anti-air defences then its not lazy because there taking care in defending them
Posted: 10 Nov 2007, 17:38
by manored
Its lazy because doesnt matters how much AA they got, if all their econ can be eliminated into a chain explosion the enemy will find a way to blast it. You cannot defend something from a enemy utterly determined to destroy it and with at least as big as your econ in BA, there are just too many diferent attack forms :)
I find KDR_11ks hole cooler, it looks like the "Great Chasm" From God of War 2, a hole so big that would take you straigh to Hades... Peets hole looks more like a gateway to another dimension... :)
Re: Lazyness kills
Posted: 21 Nov 2007, 12:21
by Baladin
manored wrote:Some people are too lazy to stop their factories for a while and make builders/mobile nanos and instead just make all their econ around the nanoturrets... result: They get all their econ into the same spot and make you need to bomb just one or 2 of the buildings to ruin then... they die of lazyness :)
Comment
Yes im a culprit i stack my adv in one place cus i cant be bothered making for nanos or cons

but why cant we just have cloakable adv fus?

Posted: 21 Nov 2007, 17:20
by manored
Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
Posted: 23 Nov 2007, 00:32
by Neddie
manored wrote:Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Posted: 23 Nov 2007, 09:14
by tombom
neddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Not scouting has far more to do with being an idiot than "playing a *A content package".
Posted: 23 Nov 2007, 16:44
by manored
tombom wrote:neddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Not scouting has far more to do with being an idiot than "playing a *A content package".
Agreed :)
Posted: 23 Nov 2007, 19:27
by Sleksa
neddiedrow wrote:manored wrote:Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
i fail to see how people become better scouters when theyre playing s44 or gundam instead of ba or ca.
good trolling but please try again
Posted: 23 Nov 2007, 20:41
by Pxtl
Sleksa wrote:
i fail to see how people become better scouters when theyre playing s44 or gundam instead of ba or ca.
good trolling but please try again
Idunno, but I feel positively neutered trying to use artillery without URC spy-scouts.
Posted: 23 Nov 2007, 22:36
by pintle
Not having cheap-ass cloakable t1 scout units (which are also minelayers) is not a valid reason for not scouting tbfh. As conflict escalates, scouting becomes more and more important in *A mods, with a lot of players often making t1 air labs just for peeper/fink spam.
Beyond anything else, i have not seen a team game (let alone a large one) of anything other than a *A mod, in quite some time, so neddie's specification was untirely unnecessary in more ways than one.
Posted: 23 Nov 2007, 23:42
by Neddie
The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package. I would be thrilled to have people who fail to scout, i.e. new players, in other games on the engine. Gives us some fresh blood, new potential. However, calling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
Posted: 23 Nov 2007, 23:51
by pintle
I strongly doubt that the mod "package" is what frustrates people, much more the interface, accessibility of content, and rampant emo elitisism prevailant throughout the community.
It is disheartening to see people who dont regularly play _anything_ on the engine bashing people who play an alphabet soup mod.
Yes it would be great if the most played mod was gpl'able, but it isnt (yet).