Map reviewers pay Attention!!
Moderator: Moderators
Map reviewers pay Attention!!
We got this http://taspring.clan-sy.com/wiki/Map_reviews wiki page but someone should keep it up to date so who is up for that?
PS
i heard Zenka is offering cookies....
PS
i heard Zenka is offering cookies....
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map reviewers pay Attention!!
LIES!NOiZE wrote:i heard Zenka is offering cookies....
I have never... egh...
well, cookies for the contributers indeed.
(though limited amount)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
What about, instead, strategies reviews? For maps, i mean.
Some maps are good but misunderstood. This would help people enjoy them. For example, i can't seem to play Green plains well, no matter what i do. Even worse, i have never won (or even put much of a fight) in the map .. ha can't remember the name but has something about Dragons Teeth.
Strategy reviews of the type:
Map: Sands of war.
Name of the strategy: Hover rush.
Mod: XTA.
Build mexxes on all spots of starting island, build x wind collectors, build hover.
Now, you should relly on kind of unit y.
You will be crushed if the oponent goes strategy z.
You will massacre the oponent if he plays in style alpha.
Could bring alive many good maps that are goners by now. It would also add depth to the games. People could even start seeing games in a diferent way instead of just win or loss.
Much better suited to belong in Spring's site, anyway.
Some maps are good but misunderstood. This would help people enjoy them. For example, i can't seem to play Green plains well, no matter what i do. Even worse, i have never won (or even put much of a fight) in the map .. ha can't remember the name but has something about Dragons Teeth.
Strategy reviews of the type:
Map: Sands of war.
Name of the strategy: Hover rush.
Mod: XTA.
Build mexxes on all spots of starting island, build x wind collectors, build hover.
Now, you should relly on kind of unit y.
You will be crushed if the oponent goes strategy z.
You will massacre the oponent if he plays in style alpha.
Could bring alive many good maps that are goners by now. It would also add depth to the games. People could even start seeing games in a diferent way instead of just win or loss.
Much better suited to belong in Spring's site, anyway.
Bah, tips are better then "strategy's".PauloMorfeo wrote:What about, instead, strategies reviews? For maps, i mean.
Some maps are good but misunderstood. This would help people enjoy them. For example, i can't seem to play Green plains well, no matter what i do. Even worse, i have never won (or even put much of a fight) in the map .. ha can't remember the name but has something about Dragons Teeth.
Strategy reviews of the type:
Map: Sands of war.
Name of the strategy: Hover rush.
Mod: XTA.
Build mexxes on all spots of starting island, build x wind collectors, build hover.
Now, you should relly on kind of unit y.
You will be crushed if the oponent goes strategy z.
You will massacre the oponent if he plays in style alpha.
Could bring alive many good maps that are goners by now. It would also add depth to the games. People could even start seeing games in a diferent way instead of just win or loss.
Much better suited to belong in Spring's site, anyway.
READ THIS: http://www.rakrent.com/rtsc/rtsc_strategy.htm
What is really needed as far as mapping goes is a good "A-List" of maps that are popular and/or merit more attention. In the vein of FPS style "map packs" that have high visibility, collections on the Wiki of "the best maps" or more competative maps would be good. Another issue is that you have to start small with it. I'd say if you could promote 6-10 maps (4-6 of the most popular ones ATM plus some good lesser known maps) that would be a good point to start at.
Down the road, six months later or so, you post up a new round of top maps, and push those in addition to others. I realize that this could discourage some other maps, but I think for a lot of players, it is overwhelming how many maps there are, so they stick with what they know (Altored Divide, speedmetal, small supcomm, etc...)
Down the road, six months later or so, you post up a new round of top maps, and push those in addition to others. I realize that this could discourage some other maps, but I think for a lot of players, it is overwhelming how many maps there are, so they stick with what they know (Altored Divide, speedmetal, small supcomm, etc...)
