0.72b

0.72b

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

0.72b

Post by Eaglebird »

The multiplayer lobby won't load. It freezes up and just sits there a few seconds after it starts up.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Eaglebird wrote:Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
For me it always takes a long time to load up a new lobby.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Aun wrote:
Eaglebird wrote:Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
For me it always takes a long time to load up a new lobby.
Yea it might just be the new lobby.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Now I can't play the single player, I'm going to try multiplayer in a bit.

It says something about invalid aidll's, and gives a few error messages before asking to send an error report, stuff like aidll/aicursor.dll or something.

:edit: I can't play anything with a bot. I don't know about with a normal person but I wasn't really planning on starting a game right now. :roll:

:edit2: No game will work. It always returns the AI error
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

You're using other group AIs than the standard ones. If you delete those from the "aidll" directory it will work again.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

jcnossen wrote:You're using other group AIs than the standard ones. If you delete those from the "aidll" directory it will work again.
Delete them, but then, how do I get them back? :P

:edit: ..by reinstalling. :roll:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you have to wait for new versions compliant with the new spring.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

smoth wrote:you have to wait for new versions compliant with the new spring.
Yea I just found that out when I figured out it was the SP dll's screwing it up.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

As of this version it has happened many many times that the game gets going, but crashes before the countdown begins, possibly before all the players have joined. But typically i get ingame for about a minute or less and then the game crashes for all players and throws us to desktop without any error message.

Reason ?
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Hmmm, i get a "too many/large unit textures to fit in 2048*2048" when trying to play a multi game, I can play by myself though....
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

FireCrack wrote:Hmmm, i get a "too many/large unit textures to fit in 2048*2048" when trying to play a multi game, I can play by myself though....
WOOOooooooOOOOW! It's been a long time since I've seen that one!

As usual, delete your TAS directory and reinstall. This solves every problem, including world hunger.
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Wait, i figured it out, i had left some extra textures in my tatex directory, i guess the custom colour thing bumped it over the limit...
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