Mouse problems while holding Shift

Mouse problems while holding Shift

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Mouse problems while holding Shift

Post by Ishach »

When im queuing up alot of build orders the mouse will start lagging and moving at an erratic speed. This seems to also happen while im holding tilde to draw/erase notes and drawings.


Is this something wrong with my hardware? Do other peple get this? Is it an engine problem?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Well, i hope itll be fixed. It drives me nuts.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Yeah, when you're queuing up a bunch of Mexes by about the 5th its so hard to control your mouse that I have trouble even getting the radius on the green.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

+1 This is really irritating. Didn't used to happen either.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

fixed in svn, will be gone in the next release
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...
offtopic:

haha AF, you always make me hurt my brains when i read your posts. If i'm lucky 50% of your words are spelled correctly. And the things im wondering about the most is, that you are a coder, right? so isn't this giving you humongus erroneous code all teh time? haha :P
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

IceXuick wrote:
AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...
offtopic:

haha AF, you always make me hurt my brains when i read your posts. If i'm lucky 50% of your words are spelled correctly. And the things im wondering about the most is, that you are a coder, right? so isn't this giving you humongus erroneous code all teh time? haha :P
He is so good at coding that he is unable to communicate correctly in english anymore... or he is limmited in the ammount of time he is allowed to be online and can't be bothered to proof-read.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

lol!

and i guess that's prolly the thing. It's still readable so no worries.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

its only readable because the human brain can read jumbled up words fine, as long as the first and last letter are in the right places :P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Similar problem

Post by Pxtl »

I'm getting a nasty similar problem particularly when close to the edge of the map. Depends on the view-angle. The mouse moves smoothly, but the placement location jumps a lot. If you're anything but perfectly vertical, there's a huge band where you can't place. I don't think it has anything to do with how many units you've queued. What I think happens is that the mouse gets confused about the terrain right at the edge, so you get skipping.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...


holy crap!,... if you type code like that... I'm scared :shock:
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