::NEW MAP:: SupCom.... based on guess what?

::NEW MAP:: SupCom.... based on guess what?

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aGorm
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::NEW MAP:: SupCom.... based on guess what?

Post by aGorm »

::EDITED::
Old title: ::NEW MAP:: NOT BASED ON THE SUPCOM MAP AT ALL

Heres teh link...
http://www.fileuniverse.com/?p=showitem&ID=3378

END EDIT
_________________________________________

Honest!!

Anyway.... heres a shot :

Image

And the rest can be viewed in this folder here at a bigger size:

http://www.onebob.co.uk/darren/screens/supcom/

Its not gonna be released till tomoz, because its to late right now... And the start positions are all wrong. But It is done. So It will be out tommoro.

aGorm
Last edited by aGorm on 04 Jun 2006, 18:05, edited 2 times in total.
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Zoombie
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Post by Zoombie »

How big is it, by the way?
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Heh, nice agorm.

Minimap would be nice.

And if you were feeling particularly smartypants, you should put a wrecked monkeylord in the middle. Just ask zwzsg for the model...
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Comp1337
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Post by Comp1337 »

Hot sex.
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Rayden
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Post by Rayden »

Where is the picture why does the link points to void

Edit .. ok the picture needed some time
Sheekel
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Post by Sheekel »

Comp1337 wrote:Hot sex.
*nerdgasm!*

agorm, it looks teh hot. Minimap pic?
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aGorm
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Post by aGorm »

http://www.fileuniverse.com/?p=showitem&ID=3378

And heres a link to it...

And the MINI MAP:

Image

Any coments are apreciated... Maybe if theres enough wrong I will release a version 2 with some tweeks.

aGorm
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Zoombie
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Post by Zoombie »

Yeeeah...its ONLY a homage, right?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Awww aGorm....

You said you were giving us our beaches !

grumble
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FizWizz
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Post by FizWizz »

wha...? You like your little pranks, dont'cha?
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Fat Zombie
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Post by Fat Zombie »

That's a very impressove-looking map. I shall have to try it. How many starting positions?
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hrmph
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Post by hrmph »

Great map! Looks very nice. Hopefully I'll get a chance to play a game on it today. My only suggestion is to add a geo to each of the small islands to make them more valuable. My only complaint is that there are these lines going through the green grass texture (its trivial really).
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

What we need now are Some Fast Modellled SupCom Ships and a Fan Site that doesen`t look twice - and we would get in real Trouble with Chris Taylor :lol:
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

yours is too square :P

really, the original is rectangular... but its still cool!
What we need now are Some Fast Modellled SupCom Ships and a Fan Site that doesen`t look twice - and we would get in real Trouble with Chris Taylor :lol:
who's up for modelling those awesome beam-cannon spiders? totally Core!

and to Caydr, can we have that nuke? please? cmon, your enemy would have to suck to let you get that! ;)

Edit: Those bays did have (small) beaches, too... they werent big, but they were transport ship&hovercraft accesable
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Min3mat
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Post by Min3mat »

the reason im getting supcom is the gameplay, not (entirely) the looks.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

The ismuth may be a little too thin, and could encourage a massive choke point on that location.

Also, you seem to have got a bit lazy with the trees, which is unlike you (tree placement on aftermath was great). I think there needs to be many more trees, and they should probably be a bit more dispersed across the map...
Proply
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Joined: 07 Sep 2005, 12:22

Post by Proply »

ok while the map is quite fun (just a a 2v2 on it) i have one major gripe with it... metal. i mean its a good idea not to coat maps in metal so much they just become slugfests, but the amount of metal spots/ amount of metal per spot is really, really low, so much so that it ends up that large portions of the map have no use whatsoever (far corners) and it just slows down the game far to much for a map this size (not to mention how much it overpowers metal makers :| )
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aGorm
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Post by aGorm »

Well, Ill up teh metal tonight and rerelease (and edit teh trees slightly.... however lots of complants about trees on aftershock made me do it like this!!! :-) )

aGorm
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NOiZE
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Post by NOiZE »

don't forget the beaches!
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aGorm
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Post by aGorm »

I dont have to put in any beaches, as, luckaly this isnt a remake of the map from Sup Com. It LOOKS like it is, but it isn't. :-) And I did state that in several places. If someone wants a remake of the supCom map then they can go ahead and do it.

On Trees... do tehy need more spacing out?? Like, less per a screen sort of thing. Or is it just that there no enough of them?


::EDIT:: and also, anyone with experiance, state how much more metal tehre should be, and wether it should be more patches, or just genraly more per a mex?

aGorm
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