OH GOD MY EARS MY BRAIN! - global unit sounds
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OH GOD MY EARS MY BRAIN! - global unit sounds
Global unit sounds are a great idea, except when units seem to make noise when they stop moving, even when not selected, and the sound of 600 AKs stopping all the time is extremely annoying. Global sounds should only ever play for units being attacked, maybe things like nukes firing and comms dying, and selected units, but not every single unit please.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: OH GOD MY EARS MY BRAIN! - global unit sounds
More like the sounds of almost all k-bots is extremely annoying. More noticeable in old TA where we heard everything close, unlike previous versions of Spring where sounds were always «far away».krogothe wrote:... the sound of 600 AKs stopping all the time is extremely annoying. ...
And planes are also annoying. Anyone remembers exploring with scouts in campaigns and beeing annoied to the constant sounds of the scout?
And vehicles sounds are also annoying...
And boats's sounds are .. ok.
Although the batling sounds of old TA were very good, as well as the great music, those sounds are not TA's brightest thing.
Since the newest version I just turn the game sound off. Fuck it. I'm not listening to that garbage during a game, and to hell with losing the ability to hear aler -- oh wait, THAT GOT BORKED AGAIN IN THIS VERSION -- yeah... I've always been insanely unimpressed with the sound. Never works right, always problems. Turn the shit off and be on your way.
That's my solution.
That's my solution.
Way to being an ass when requesting stuff infection.
Well im annoyed aswell
ok, one level of sounds for currently selected unit acknowledges.
Another for non selected.
A way of turning this secondary alerts off.
(im sure devs can come with better solution, as better (unit/category/user related?))
and, please!
Make the main spring volume controll to not change system main volume, please.
Its a bad practice, almost every game/program out there has learned not to do.
(there are some exceptions as powerdvd, annoying aswell).
Well im annoyed aswell
ok, one level of sounds for currently selected unit acknowledges.
Another for non selected.
A way of turning this secondary alerts off.
(im sure devs can come with better solution, as better (unit/category/user related?))
and, please!
Make the main spring volume controll to not change system main volume, please.
Its a bad practice, almost every game/program out there has learned not to do.
(there are some exceptions as powerdvd, annoying aswell).
simply make it so that all unit sounds are local unless the unit is selected, at which point they become global.
Then maybe reduce the rate at which volume decreases with distance (especially for big explosions and stuff) and there you go.
IMHO the only sounds that should be global are those either related to the UI (alerts etc) or related to a unit currently selected.
Then maybe reduce the rate at which volume decreases with distance (especially for big explosions and stuff) and there you go.
IMHO the only sounds that should be global are those either related to the UI (alerts etc) or related to a unit currently selected.
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smokingwreckage
- Posts: 327
- Joined: 09 Apr 2005, 11:40
Yeah, I've been playing sound off to avoid the "Kwirr! Kwirr! Kwirrkwirrkwirrkwirrkwirrkwirrwkwkwkwkwkwkwkwkwkwkwkwkwkwkwkirr! Kwirr!" it's..... SO.... awful, it makes me ashamed to be playing.
What would be nice is if non-informative chatter was GONE, and informative chatter added in. We need a chap or chick with a radio voice to do some "unit under attack" "commander under attack" etc announcements in a smooth, soothing voice, so the game's audio environment is less like 10,000 sentient power tools in a sentient power-tool orgy.
Anyone remember Dune2? "Unit deployed" is way less annoying than "chwirt!".
What would be nice is if non-informative chatter was GONE, and informative chatter added in. We need a chap or chick with a radio voice to do some "unit under attack" "commander under attack" etc announcements in a smooth, soothing voice, so the game's audio environment is less like 10,000 sentient power tools in a sentient power-tool orgy.
Anyone remember Dune2? "Unit deployed" is way less annoying than "chwirt!".
