what are the minimum network latency and bandwidth requirements for the host per player ? and how much for the client ?
why is there scroll lag when cpu reaches around 50% ?
network resources
Moderator: Moderators
I suggest latency < 100ms to other players.
Bandwith usage is 1-3kB/s per player, depends on number of units etc.
So for hosting big game, lets say 10 ppl, u need atlleast 30kB/s (240kbit/s) upload and download. So host must have a good line, others just need good ping to host and 3kB/s bandwith free.
Bandwith usage is 1-3kB/s per player, depends on number of units etc.
So for hosting big game, lets say 10 ppl, u need atlleast 30kB/s (240kbit/s) upload and download. So host must have a good line, others just need good ping to host and 3kB/s bandwith free.
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monohouse
is it possible that for say, a 3 player game you need more upload ?
if 2 players send 3 Kb/s to host, the host send 6 kb/s(not including himself) to EVERY other player ? so need 3*players*(players-1) upload bandwidth ?
I get problems hosting games of 4 players with a 1500/128 all bandwidth free.
2 players it works fine, also 3 players sometimes works fine but one of the players lags out sometimes.
so is it 3*players*(players-1), or 3*(players-1) ?
if 2 players send 3 Kb/s to host, the host send 6 kb/s(not including himself) to EVERY other player ? so need 3*players*(players-1) upload bandwidth ?
I get problems hosting games of 4 players with a 1500/128 all bandwidth free.
2 players it works fine, also 3 players sometimes works fine but one of the players lags out sometimes.
so is it 3*players*(players-1), or 3*(players-1) ?
