How do we allow units to move right through one another?
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How do we allow units to move right through one another?
Not just moving but straight up path through? say I have a unit that is a GHOST. Ghost wants to walk right on through shaggy and scooby do, how can ghost do this? Is the only way motion control?
Re: How do we allow units to move right through one another?
Spring.SetUnitBlocking setting isSolidObjectCollidable to false?
Re: How do we allow units to move right through one another?
unload them from a ship transport
Re: How do we allow units to move right through one another?
Is this bug on mantis yet? (Not having a go, it is known in S44 and MCL for some time also)raaar wrote:unload them from a ship transport
- Silentwings
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Re: How do we allow units to move right through one another?
I haven't tried to reproduce the bug, but there is the ticket https://springrts.com/mantis/view.php?id=4812
Re: How do we allow units to move right through one another?
so can I or I can I not?
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Google_Frog
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Re: How do we allow units to move right through one another?
I have never tried to make units move through another unit but I would expect that it is impossible.
Re: How do we allow units to move right through one another?
Have you tried this?hokomoko wrote:Spring.SetUnitBlocking setting isSolidObjectCollidable to false?
Re: How do we allow units to move right through one another?
hoko's suggestion should work, we used it for ground plates and other stuff in Gravitas successfully.
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Google_Frog
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Re: How do we allow units to move right through one another?
I have used this with success to make all units able to walk through a structure. I don't know whether it would let all units walk through another unit. That was not the question though. I do not think it is possible to make one unit able to walk through everything (and have a ground move type) but it would still be worthwhile to test those functions.hokomoko wrote:Have you tried this?hokomoko wrote:Spring.SetUnitBlocking setting isSolidObjectCollidable to false?
Re: How do we allow units to move right through one another?
Hey cool, it worked!
