Crash when client join a saved game

Crash when client join a saved game

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Raynor
Posts: 2
Joined: 27 Jan 2006, 14:50

Crash when client join a saved game

Post by Raynor »

I save my multiplayer game with F8, i quit, i load Test.ssf with spring.exe and when a client join my server, the client crash.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

oh. The game saving thing never worked correctly.
You currnently cant load a saved game, just watch the replays/ect.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

IMSabbel wrote:You currnently cant load a saved game, just watch the replays/ect.
You can press F8 ingame to save the current game state.

To load, start spring.exe, say yes to host, and select load test.ssf.

that will take you to the saved state.

No guarantee it will work, sometimes it crashes only loading it.

If you were playing with mods, you have to move the mod file to the main spring folder for the load to work.

Once tested this online, got to reconnect to the game, but spring crashed after restarting the game all the times, so it may be broken.

Be advised the load save function is only for debugguing, its not guaranteed to work.
Raynor
Posts: 2
Joined: 27 Jan 2006, 14:50

Post by Raynor »

It seems this is not a priority feature but it is usefull for people that dont have 2H every day to play.

For me it is the most important feature that misses in TA.

I hope it will be fixed :)
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