You know how in OTA there are these maps on an acidic place where water does damage, there's dragonsteeth everywhere, and instead of trees there are these plants called gasbags that are basically these pulsing sacks of hydrogen suspended by a thin stem, and if it gets set on fire/exploded/destroyed (not reclaimed) it explodes hard and kills most stuff around it?
I'd like to see some gasplant maps for *A. (Creating the gasbag feature may be an issue though..)
Gasplant maps?
Moderator: Moderators
Re: Gasplant maps?
comes up often, nobody cba to do it so far.
afaik features can not explode but the gasbags could just be units with a death explosion.
or spawning the units? possible too, there are several mods that spawn gaiea units. (CT's rocks, the pigs in Cursed, flags in S44,..)
afaik features can not explode but the gasbags could just be units with a death explosion.
making the model? if it was possible it is possible in spring.Creating the gasbag feature may be an issue though
or spawning the units? possible too, there are several mods that spawn gaiea units. (CT's rocks, the pigs in Cursed, flags in S44,..)
Re: Gasplant maps?
I recall someone making a map like this, use forum search. I think noize made the gasbag units but i may be woefully wrong.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Gasplant maps?
Features can explode if you use featureplacer. Check out gunmetal harbor.knorke wrote:comes up often, nobody cba to do it so far.
afaik features can not explode but the gasbags could just be units with a death explosion.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Gasplant maps?
Gaia unit, which count as features in context. 
