Gasplant maps?

Gasplant maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Gasplant maps?

Post by Aether_0001 »

You know how in OTA there are these maps on an acidic place where water does damage, there's dragonsteeth everywhere, and instead of trees there are these plants called gasbags that are basically these pulsing sacks of hydrogen suspended by a thin stem, and if it gets set on fire/exploded/destroyed (not reclaimed) it explodes hard and kills most stuff around it?

I'd like to see some gasplant maps for *A. (Creating the gasbag feature may be an issue though..)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Gasplant maps?

Post by knorke »

comes up often, nobody cba to do it so far.
afaik features can not explode but the gasbags could just be units with a death explosion.
Creating the gasbag feature may be an issue though
making the model? if it was possible it is possible in spring.
or spawning the units? possible too, there are several mods that spawn gaiea units. (CT's rocks, the pigs in Cursed, flags in S44,..)
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Gasplant maps?

Post by BaNa »

I recall someone making a map like this, use forum search. I think noize made the gasbag units but i may be woefully wrong.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Gasplant maps?

Post by Forboding Angel »

knorke wrote:comes up often, nobody cba to do it so far.
afaik features can not explode but the gasbags could just be units with a death explosion.
Features can explode if you use featureplacer. Check out gunmetal harbor.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Gasplant maps?

Post by smoth »

those are units forb :P
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Gasplant maps?

Post by Forboding Angel »

Gaia unit, which count as features in context. ;)
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