Warpgate testmap! Playtesting appreciated!

Warpgate testmap! Playtesting appreciated!

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BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Warpgate testmap! Playtesting appreciated!

Post by BaNa »

So i made a warpgate testmapthat uses teleporters extensively! Please Playtest! Feedback on gameplay much appreciated! It is meant to be played without air and nukes, tacnukes, bbguns, vulcans. (I plan to cull these things via lua but havent yet)

Image

As you can see the texture is very utilitarian.

LINKY : http://www.springfiles.com/spring/sprin ... stmaptpv01
Last edited by BaNa on 05 Jan 2011, 02:47, edited 1 time in total.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Warpgate testmap! Playtesting appreciated!

Post by knorke »

needs moar dl link
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Warpgate testmap! Playtesting appreciated!

Post by BaNa »

Sorry, new springfiles had me confused!
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Warpgate testmap! Playtesting appreciated!

Post by BaNa »

I made a second verision based on testing,

accessible here

http://www.springfiles.com/spring/sprin ... stmaptpv02

http://www.springfiles.com/show_file.php?id=2898

Gameplay: The six bases each have one main teleporter exit and one main teleporter exit. The exit leads to the next base, so you can attack the enemy. There are also four smaller teleporter exits, which lead to 1v1 islands where you can face off against different enemies. On these islands, the teleporter gates are two way gates, that lead to the biggest island on the bottom, where you have access to all the enemies. The teleporters on the left side of the big island lead to all six bases (the red arrows).
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Warpgate testmap! Playtesting appreciated!

Post by knorke »

You could simbase like this on DSD
Image
But only on this map you can teleport a krogoth in your enemies base.
Be around the next time BaNa spams #main looking for testers!
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