make a 1v1 map than double it and make an unpassable(for air as well) abyss between the 2 sections.
Now we can play 2 1v1s at the same time!!
Map suggestion
Moderator: Moderators
Re: Map suggestion
wat.
oh.
Even better, make a map that is the same map copied over and over again with impassable barriers put 2 players in each "box" and when two neighbouring boxes have finished their game, the winners start a new game in one of the boxes now we can play all tourney games at the same time!
oh.
Even better, make a map that is the same map copied over and over again with impassable barriers put 2 players in each "box" and when two neighbouring boxes have finished their game, the winners start a new game in one of the boxes now we can play all tourney games at the same time!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Map suggestion
you could build giant walls that are impassible features, and then have them come down at X event. but I don't think it could block all of vtol types
Re: Map suggestion
Invisible laser wall anyone?
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Map suggestion
I love that idea. We should have a map like knockout, except with impassable barriers. Aha - perhaps you could put in neutral objects, just these wall things (laser walls, like karl said?) that you have to capture once you kill the other guy. Once a team controls it, the wall just goes down and disappears forever, putting together two more opposing teams. If the other 1v1 isn't finished, you get a time bonus because you killed your guy faster so you have more time to prepare / tech / whatever, or proceed to the next link and control that territory too.knorke wrote:wat.
oh.
Even better, make a map that is the same map copied over and over again with impassable barriers put 2 players in each "box" and when two neighboring boxes have finished their game, the winners start a new game in one of the boxes now we can play all tourney games at the same time!
I guess this is self-balancing to an extent because you'd have to put the commander far up front to capture the gates. If the other enemy isn't dead or you're just rushing to open the next gate, then your com can easily get separated from the rest of your army and you get pwned.
Re: Map suggestion
there should be a way (mod gadget side) support "really impassable areas" that could then be specified in a map
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Map suggestion
hmmm
actually you could have the barrier set up via lua, just monitoring movements in certain areas and then returning a movement control out of those areas back into where they came. but it might be processor intensive?
Maybe to know down a barrier a gaia unit should be destroyed. Basically like a broken teleporter that sends units back instead of jumping units.
actually you could have the barrier set up via lua, just monitoring movements in certain areas and then returning a movement control out of those areas back into where they came. but it might be processor intensive?
Maybe to know down a barrier a gaia unit should be destroyed. Basically like a broken teleporter that sends units back instead of jumping units.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Map suggestion
Maybe walls of destructive fire? Or a really really tall wall model, that bumps planes backwards. And then to disappear it could do a cool matrix / cg like flicker out, or fading, or dropping down into the ground.
Re: Map suggestion
I have something like this in the works, only much better. you will see.
