with consoles one has to buy a new system every 4-8 years, with computers you need to buy a new one every year to keep up or buy a top of the line system this year and upgrade it in 2-4 years when it becomes too obsolete... smartphone (which I put in the same category) you need to upgrade every year to keep up... this is why, I think, so many developers still prefer consoles...knorke wrote:this years?Let's say that this year's "Standard" is as follows
and next year i need to buy a new system?
With my "standard" system there would be a rolling installed base.
this year you have, maybe 1 million systems capable of playing this years standard games, and 2 million systems capable of playing last years standard games and 3 million systems capable of playing 2 yearses agos standard games... so, if you were a game developer (in 2011) you could produce a game that targetted the 2010_1.0 standard and have 2 million potential customers or target the 2011_1.0 standard and have 1 million potential customers, or you could target let's say 2011_2.0 and have 500 thousand potencial customers...
you, as the consumer, would only need to upgrade your system when a game came out that you wanted that won't run on your current hardware...
