PacMan Championship Edition DX...

PacMan Championship Edition DX...

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

PacMan Championship Edition DX...

Post by SinbadEV »

... is awesome. Just thought I'd let you know.

I have a callous forming on my thumb for the first time in years and my wife and I have spent quite a bit of time handing the controller back and forth trying to out-do each other's time trial scores.

It's hard to say what's quite so awesome about this game but it's more fun than the original pac man, pac man championship edition and mrs. pac man put together.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: PacMan Championship Edition DX...

Post by SinbadEV »

Basics:
- Start with Pac-Man (or Mrs PacMan)
- Instead of distict "stages" the maze is split into two halves, when you clear all the dots on one side a "fruit" appears on the other side and visa versa, so you go back and forth clearing dots and then collecting fruit. When the new dot pattern appears it also sometimes means that the maze has changed.
- Collect as many dots, ghosts and "fruit" as possible to get a high score within the time limit

Adavnced:
- In addition to 1-4 "traditional" ghosts (blinky, inky, pinky and clyde) there are also ghosts I call "sleepy" ghosts, when pacman passes near a sleepy ghost the ghost wakes up... the first sleepy ghost that pacman wakes up starts chasing pacman... becoming what I call a "chasey" ghost... if "traditional" ghosts or a woken up "sleepy" ghost touches pacman's tail of "chasey" ghosts, it also becomes a chasey ghost and joins the tail... (if this happens to a traditional ghost sometimes a new traditional ghost will spawn)... This "Tail" kinda get's in the way in a manner simillar to ones tail in "snake" or "nibbles".
- PacMan get's bombs which you can activate to scare all chasey or traditional ghosts (and any nearby awake sleepy ghosts) back to their home.
- This "tail" means that when you collect a powerpellet you can get really long ghost combos and get huge points.
- sleepy ghosts sometimes carry powerpellets (that can be gobbled to extend the length of a ghost chain) and extra bombs.
- Using bombs or losing a life slows the game down, getting points (particularly getting ghost chains) speeds the game up... because the games are timed the faster the game runs the more points you can collect.
-Approaching a "dangerouse" ghost enables a "bullet time" slowing the game down to a crawl which allows you to have time to figure out how to get away etc... this means fun things like squeezing around corners by a few pixels... the bullet time however doesn't slow down the elapsed game time so the more time you spend in bullet time the less time you have for collecting pellets.

Game Modes:
- 5 and 10 minute "score attack" mode in beginner, normal, Expert, Free or Darkness modes on 8 or so different map sets (including the map from the orriginal PacMan Championship Edition)
- time trial, (a group of short and one long per map set) where score doesn't matter and you just need to collect all the dots and all the "fruit" as fast as possible... in these sometimes avoiding ghosts is best... but sometimes taking the time to collect a large ghost chain will increase your speed sufficiently to reduce your overall time)
- Ghost Chain: you have ten minutes to get the highest possible ghost chain
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