Troll...Argh wrote:I think this guy got it right on:
http://www.gametrailers.com/video/review-flower/46064
The comments there are really interesting in contrast to here, btw.
Here the comments are mainly "yuck, girl game, stupid, no point", there were a lot of comments there about "yay, something different", "I want to be part of the environment", "I like an experience", etc.
In short, I don't think Flower was aimed at the hardcore RTS gamer who likes Spring, but I don't think that makes it invalid as a game design.
Who said anything about a girly game...
Just usually when all you hear in a trailer are slogans and marketing phrases it means the game is shallow in gameplay, hence there jsut isn't much to say...
Making an open world without specific goals or points is fine as long as you have something to explore and do as oppose to it just being a screensaver.
Perhaps people here are just more aware thus not giving in to what is basicly a game ad.
Should we all go ballonies cause the game devs called the game revolutionary alternative creative emotional etc etc...
Personally im a bit tired of these pretentious ads..
If the game is different and incredibly imaginative and groundbreaking let the player be the judge of that, dont shove it down his throat and than make him feel the need to reafirm that description of the game to himself when he starts playing..

