Christmas comes early: Unity 3.0
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Re: Christmas comes early: Unity 3.0
Most modders probably just want to do a game they want to play... Which is multiplayer usually.
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Machete234
- Posts: 642
- Joined: 12 Feb 2010, 11:55
Re: Christmas comes early: Unity 3.0
Actually the call of duty games and the battlefield games left a huge gap for games with less bullshit features in them.zwzsg wrote:Too many mods want to be the next counter-strike without realising there isn't enough room for so many hundred variants of multiplayer shooters.
Some pc gamers keep whining about how they have less controll over their servers with every new game, no custom maps, buy DLC instead etc.
In fact it wouldnt be extremely hard to make a great FPS game (a new CS)
when you dont have publishers pushing you to make one "super-cool", easy-to-play,lots-of-explosions-game (that gets boring after 5 months) after the other.
Re: Christmas comes early: Unity 3.0
That still doesn't mean we need hundreds of CS clones. We didn't even need the original CS.Machete234 wrote:Actually the call of duty games and the battlefield games left a huge gap for games with less bullshit features in them.zwzsg wrote:Too many mods want to be the next counter-strike without realising there isn't enough room for so many hundred variants of multiplayer shooters.
Some pc gamers keep whining about how they have less controll over their servers with every new game, no custom maps, buy DLC instead etc.
In fact it wouldnt be extremely hard to make a great FPS game (a new CS)
when you dont have publishers pushing you to make one "super-cool", easy-to-play,lots-of-explosions-game (that gets boring after 5 months) after the other.
Re: Christmas comes early: Unity 3.0
I disagree with that. CS was a breath of fresh air in a genre that wasn't producing new ideas.
At the time, it was all just deathmatch and CTF and a few other things nobody played because they weren't fun. Nobody had a mod out where you could kill people quickly, which was deliberately punishing to noobs like that, other than wonky things like quake variants where everybody had one-shot insta-kill guns.
Remember, CS as a game design is almost a decade old now. Nobody's really been able to match it yet, in terms of mass popularity and the effect on gaming culture, especially the culture of "what is good" in the FPS genre.
The sad part about CS is that VaLVe apparently never recognized why it was good, and kept screwing around with the things that made it work to make it more and more noob-friendly. The game as it is... is not the game that launched tens of thousands of servers at one point. I'm surprised it's lasted this long, but it's famous-for-being-famous now.
At the time, it was all just deathmatch and CTF and a few other things nobody played because they weren't fun. Nobody had a mod out where you could kill people quickly, which was deliberately punishing to noobs like that, other than wonky things like quake variants where everybody had one-shot insta-kill guns.
Remember, CS as a game design is almost a decade old now. Nobody's really been able to match it yet, in terms of mass popularity and the effect on gaming culture, especially the culture of "what is good" in the FPS genre.
The sad part about CS is that VaLVe apparently never recognized why it was good, and kept screwing around with the things that made it work to make it more and more noob-friendly. The game as it is... is not the game that launched tens of thousands of servers at one point. I'm surprised it's lasted this long, but it's famous-for-being-famous now.
Re: Christmas comes early: Unity 3.0
I disagree strongly. Most handheld titles are shovelware, but so are most console and PC releases.Machete234 wrote:Handheld games are really nonsense in my eyes.Master-Athmos wrote: There also are things that Source & UE cannot do like creating games for the iPhone or Android based systems...
People want to make them because they can recycle 15 year old gameplay mechanics.
I and my various business partners work on mobile titles for a variety of reasons which tend toward the challenge aspect of competing profitably with free titles on a hardware limited platform, introducing an unseen genre to the market, or exploiting the peculiar interface options for an original experience.
Also, use iDTech for mobile devices. Use iDTech period, not enough titles do.
Re: Christmas comes early: Unity 3.0
i strongly disagree. even if you hate counterstrike you must respect that it was able to build such a strong and large following, pushing e-sports back into the public eye and showing that success in a simple tactical game can rely hugely on teamwork.Neddie wrote:That still doesn't mean we need hundreds of CS clones. We didn't even need the original CS.
valve pushed it to become shit by making steam a requirement to play.
