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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

0AD

Post by Gota »

Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: 0AD

Post by Machete234 »

hmm you still cant really do anything with it :?

I think they should focus on multiplayer,balancing, making a lobby and polishing the game.
And let random people create campaigns or give them the tools to do so.

Multiplayer clearly isnt their goal which is a mistake imho.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: 0AD

Post by AF »

Only a tiny minority of players ever go online, most dont even finish the game.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: 0AD

Post by Machete234 »

Why do you think people only use 50% of their product?

Nowadays if I pay 50 bucks for something it better has a great multiplayer or I might aswell have downloaded it from rapidshare.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: 0AD

Post by Neddie »

We think that people only use that because when asked most people say that they only use that, and the multiplayer populations online support their self-reports. Of course, multiplayer constitutes a smaller proportion of the work involved in producing an RTS, so you could say they're still getting the lion's share.
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