Exit Path

Exit Path

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Argh
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Joined: 21 Feb 2005, 03:38

Exit Path

Post by Argh »

http://armorgames.com/play/5917/exit-path

JBT's made quite a few Flash games, many of which have been ironic statements about Flash game culture and design.

Some of them are good, but a lot of them have just been snarky or silly.

When he made Balloon In a Wasteland, he almost got it to that transcendent level that few Flash games ever quite find, but it never quite made it, in my opinion, despite an awesome art feel.

This is a game where he hit it out of the park. For lack of a nicer word... this is a masterpiece of platform game design. From the level designs to the music to the graphical tricks to the careful hacks of the physics to the UI... this is an awe-inspiring game.

I don't even like platformers, and it's still an obvious classic. Don't miss this one.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Exit Path

Post by Das Bruce »

Meh
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Exit Path

Post by Gota »

What is so special about it?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Exit Path

Post by Argh »

<shrugs> It's a flash game. Just play it, silly person. I could write an essay about why it works, but there's no point for something that costs nothing and can be played in 30 seconds on a broadband connection.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Exit Path

Post by Gota »

Oo...I DID play it and now I'm asking what is so special about it...
Maybe I don't play enough flash game to recognize a masterpiece...
When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
I also think about that game where you play this little creature and all you do is just explore the world in all directions without any goals.
Sorry i don't remember their names(if anyone does please write them)..
I don't see what makes this particular game original or very memorable...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Exit Path

Post by KDR_11k »

Feels like it got inspiration for the setting from Portal. The flow mechanic feels superfluous, I've used it in maybe 3 out of 30 levels.
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Exit Path

Post by Hobo Joe »

I don't understand, it's an average flash platformer.


N is better.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Exit Path

Post by Argh »

You guys need to keep playing a little longer than the first 5 levels.

The flow mechanic is level-based, like most of the other stuff. I guess it's arguable that it should have become a special mechanic and left out of the UI, but there needed to be some display of the feature, and I can't really argue much about the levels where it's not being used; if it was ubiquitous, it would have been a very one-dimensional platformer.

And N's all right, but that's like comparing an apple to a Chevy Impala.
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Exit Path

Post by Master-Athmos »

It's definitely one of the better flash games. Still I also don't really see it as special in any way. You control your character and run and jump around avoiding obstacles while having quite some inertia and a boost option after having run for a while. The scenario is more or less a 0815 Portal ripp-off. Graphics are nice and clean while the style is just the simple black&white except for special stuff thing...

I have to agree though that this flow boost thing really didn't add that much as it was extremely obvious when you had to use it and that was just in a couple of situations. Having it of course isn't a shortcoming...
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Fancy Pants 2

Post by zwzsg »

Gota wrote:When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
flOw





The best flash platformer I ever played was Fancy Pants Adventure 2. It's such a notable game it even has a wikipedia entry. And you know how wikipedians are eager to speed delete articles about non-major games.

Anyway, what Argh tells about Exit-Path, actually applies to Fany Pants Adventure World 2 (yeah World 1 isn't as good, like the difference between SMB1 and SMB3):
This is a game where he hit it out of the park. For lack of a nicer word... this is a masterpiece of platform game design. From the level designs to the music to the graphical tricks to the careful hacks of the physics to the UI... this is an awe-inspiring game.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Exit Path

Post by Das Bruce »

Argh wrote:You guys need to keep playing a little longer than the first 5 levels.

The flow mechanic is level-based, like most of the other stuff. I guess it's arguable that it should have become a special mechanic and left out of the UI, but there needed to be some display of the feature, and I can't really argue much about the levels where it's not being used; if it was ubiquitous, it would have been a very one-dimensional platformer.

And N's all right, but that's like comparing an apple to a Chevy Impala.
I did, still meh.

Try some Canabalt.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Exit Path

Post by zwzsg »

Das Bruce wrote:Try some Canabalt.
Canabalt mechanic is simplistic to the max: only one button, to perform a single action, jumping. But it has a very good atmosphere.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Exit Path

Post by Gota »

zwzsg wrote:
Das Bruce wrote:Try some Canabalt.
Canabalt mechanic is simplistic to the max: only one button, to perform a single action, jumping. But it has a very good atmosphere.
Did you play that unicorn game?same principle.
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Das Bruce
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Re: Exit Path

Post by Das Bruce »

Yes, didn't enjoy it, atmosphere is important.
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Gota
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Re: Fancy Pants 2

Post by Gota »

zwzsg wrote:
Gota wrote:When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
flOw
do you happen to know the name of the other game i was describing?
You start with a little creature and all you do is explore the 2d world.you cannot interact with anything you just move around entering different zones with different looks and music.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Exit Path

Post by Google_Frog »

What makes this game so special? I don't see the point of it, it's a platformer.
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Teutooni
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Joined: 01 Dec 2007, 17:21

Re: Exit Path

Post by Teutooni »

Robot unicorn attack is the only flash platformer worthy of note!
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Exit Path

Post by KaiserJ »

its pretty cool...

i should take another whack at making a flash game tho; blow this one out of the water ^^
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Exit Path

Post by SwiftSpear »

It's portal, but with boringish platforming instead of puzzles. I can name indie games in the genre I prefer to Exit Path, and I can name flash games that compete in quality with many indie games... so why should I be impressed by this?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Exit Path

Post by Argh »

Canabalt is a gimmick in search of a game. It was meant to be a tech demo, for goodness sakes.
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