New 3 Way Map [ COMPLETED ] - Page 3

New 3 Way Map [ COMPLETED ]

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New 3 Way Map [ COMPLETED ]

Post by Neddie »

Very nice, sleepless! I was wondering what you were up to - I keep trying to talk with you but you're in game or away usually.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: New 3 Way Map [ COMPLETED ]

Post by oksnoop2 »

was a 32x32 version ever made?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 3 Way Map [ COMPLETED ]

Post by Gota »

If you are gonna make another version dont forget to manually add a minimap to your map's compilation so that lobbies show water in their minimap.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New 3 Way Map [ COMPLETED ]

Post by hunterw »

Gota wrote:If you are gonna make another version dont forget to manually add a minimap to your map's compilation so that lobbies show water in their minimap.
i did this on tangerine...problem is the ingame minimap will paint light/water over the top of the one you draw, and it'll be funky colors.

the lobby should really render with waterlvl/lighting if possible
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New 3 Way Map WIP

Post by Neddie »

Gota wrote:Yeah this will only work for nota,nice map.
Would probably do alright in E&E or Evolution RTS.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New 3 Way Map [ COMPLETED ]

Post by AF »

This map is nice, but it could do with being a little brighter, with a little saturation, its like its been printed out on paper that's then been made a little damp and rescanned back in.

The mex spots also need repositioning, some of them are on awkward slopes or half in the water last I checked.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New 3 Way Map [ COMPLETED ]

Post by knorke »

The mex spots also need repositioning, some of them are on awkward slopes or half in the water last I checked.
at least in xta some mex spots can not even be build on, this needs fixing (played the 16x16 version)
otherwise nice map..
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