Does Vista have issue with Maps?

Does Vista have issue with Maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Does Vista have issue with Maps?

Post by oksnoop2 »

I made this map
http://www.megaupload.com/?d=3043V17E
But my friend who is a vista user has problems opening this map and other maps I and my other friend make. Any thoughts, comments, or suggestions?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Does Vista have issue with Maps?

Post by Argh »

Did you pack it as a solid archive? That will cause problems.

Also, try packing it as zip, not 7zip, and see if your friend still has the same problems.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Does Vista have issue with Maps?

Post by SanadaUjiosan »

Usually when our friend has this problem, I end up zipping the .sdd into a .rar and then file transfer it to him. It's worked in the past, but as oksnoop said, this last map just wouldn't work at all.

I looked at his infolog, and it said it was having trouble loading the paths. So in a blindly desperate last ditch effort, I sent him the zipped path files my computer made for the map. The infolog stopped referring to those files, but it didn't work anyways. He didn't send me that last infolog, we just picked a working map and played.

What is a solid archive? Is that different from the sort of "out-of-the-box" default for 7zip?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Does Vista have issue with Maps?

Post by zwzsg »

Solid is the default 'out-of-the-box' setting in 7zip.

Solid archive used to not even be loaded by Spring. Now, Spring load them, but it still cause lots of issues, so best is to disable solid.

Just look at the GUI of 7zip, and untick "solid archive".
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Does Vista have issue with Maps?

Post by Forboding Angel »

It's a dropdown now, not a checkbox, and it defaults to 2mb. Just set it to "Non-Solid".
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Does Vista have issue with Maps?

Post by oksnoop2 »

I just tried your suggestion. He said it did not work. Here is the infolog:

LogOutput initialized.
Spring 0.81.1.3 (0.81.1.3-0-g725801c{@}-cmake-mingw32)
Build date/time: Jan 31 2010 17:44:33
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Vincent\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 64-bit Service Pack 1 (build 6001)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz; 4093MB RAM, 8409MB pagefile
OS: emulated 32bit mode
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Vincent\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Vincent\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Vincent\Documents\My Games\Spring\maps
Scanning: C:\Users\Vincent\Documents\My Games\Spring\mods
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 3.0.0
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 9800 GT/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Loading startscript from: C:\Users\Vincent\Documents\My Games\Spring\\script.txt
[ 0] Connecting to local server
[ 0] Starting GameServer: 7 ms
[ 0] Starting demo recording
[ 0] Using map Hills'N'Ditches.smf
[ 0] Recording demo demos/20100219_153738_Hills'N'Ditches_0.81.1.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.04
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Using mod archive BA704.sd7
[ 0] Loading client data: 101 ms
[ 0] User number 0 (team 1, allyteam 0)
[ 0] Loading console: 1 ms
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 0 ms
[ 0] Camera and mouse: 129 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.384000
[ 0] Loading defs: 419 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Loading map
[ 0] Loading Map
[ 0] Loading .smt tile-file "maps/Hills'N'Ditches.smt"
[ 0] Loading 110193 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] generating MipMaps: 51 ms
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Does Vista have issue with Maps?

Post by Beherith »

Im super unsure about allowing single quotes in a map name...
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Does Vista have issue with Maps?

Post by oksnoop2 »

Well the map runs for the 4 other people who got it. And he's had similar problems in the past with maps I've made. that don't have single quotes in the title.
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