[IDEA] 1000 Blank White Cards... Online?

[IDEA] 1000 Blank White Cards... Online?

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

[IDEA] 1000 Blank White Cards... Online?

Post by SinbadEV »

So I'm not sure if any of you are familiar with 1000 Blank White Cards, FLUX and Nomic Games in general and Customizable Cards Games... but most of you should have at least some experience with enough of those concepts to be able to contribute to the discussion.

So I've been recently trying to come up with a relatively simple project to make into a game and have had trouble coming up with something good, simple and no exactly like existing games.

Anyways, so I'm floating the idea I had here in an attempt to gauge interest and input... or at the very least it can be considered an intellectual exercise.

What I Have So Far:

There will be a server, people will log into this server and see games they are currently members in, or have the option to create a new public game or invite other users to join a private game.

There will be a system in the back-end that handles the location of all the cards and what is written on the cards, (locations could be a players hand, in the deck, discard pile, in the "center of the table" area or a players "on the table" area... then when a client connected to a game they were active in they would see their deck, the top card of the discard pile, the cards in public areas and the number of cards in private areas (hands, decks etc.).

When a player logged in they would have the ability to "fill in" their blank cards with a pop-up designer and on their own turn they would have the ability to draw, discard, put or take cards anywhere, search the deck etc... everything they might have to do to take their turn... these actions would be logged so if they "cheat" the other players will be able to identify this.

The limitation here is that there is no potential for "interruption" of the players turn... so if they neglected to perform an action that is required by a card on the table because there is no way for the system to arbitrate this fact... in addition other players could not play cards from hand when it wasn't their turn... to be honest these failings can be resolved as part of the "rules" of a given game... as such a game could be played, though with slightly less freedom then Real World 1000BWC games...

So the question would be, would a game like this still be "Fun" if played online in this way? If not, is there any suggestions on making it "Fun" again given these limitations.

I'll post my proposed Online BWC rules (which I'm thinking of calling Blank White Cards Unlimited) later, but discussion can start right away.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: [IDEA] 1000 Blank White Cards... Online?

Post by SinbadEV »

Blank White Cards Unlimited Rules V0.0

Phase 1: Pre-Game
Each Player Chooses 5 Old Cards that don't break "Pre-Game Card Filling In Rules" (if Old Cards are NOT available or players agree on a fresh start, no cards are chosen)
Each Player Takes 5 Blank Cards and fills them In using "Pre-Game Card Filling In Rules"
Each Player Adds these 10 cards plus 5 more blank cards to the Deck
(As Such the number of cards in a given game will be 15xNumber of Players or 10xNumber or Players (if no old cards are used))
Shuffle up these cards together as the Deck
The Default Maximum Number of Turns for a game is Starting Number of Cards in Deck + Number of players * 2 (so for example this would be 128 in a 4 player 60 card game)

"Pre-Game Card Filling In Rules"
Cards Must Have a Name
Cards Must Have an "Effects" Text
Cards Must Be Signed (for online version this will be automatic)
Cards Must Be marked as Pre-Game to identify

Effects Text describe what happens when the card is played:
The target, unless otherwise specified, can be a single player or all-players
Effects Can Give or Take up to 2000 points from a target
Scaled Effects can target Points to any degree (players can loose ALL there points or gain all of every players points for example)
"Lasting Effects" cards are only valid while they are in play, as such a "Lasting Effect" will be treated as a "Permanent"
Changing the winning conditions of the game is fine, but prematurely ending the game is not.
To avoid "Milling" no single card's effect can ever cause a player to draw more then 5 cards... as such, "discard your whole hand and draw the same number of cards" is technically illegal if you have 6 cards in your hand while "discard your whole hand and draw the same number of cards (up to 5 max)" is... however, for convenience this limitation is implied so you can still write "Draw as many cards are there are in the discard pile" and the (up to 5 max) will be implied.
Cards can change the effect rules... not that as these cards have not been played you cannot make pre-game cards that would be illegal otherwise
Cards cannot change the basic rules (all cards must always have a name, effects text and be signed)

Phase 2: Playing

Players Start with 5 card from the Deck
Players Take Turns Drawing 1 Card and Playing 1 Card (unless this pattern is altered by card-text obviously)
A card in a players hand can be filled in using "In-Game Card Filling In Rules"
When the last card is drawn from the Deck:
- any Blank Cards must be filled in and play continues until all cards have been played (skipping players who run out of cards)
- If a card(or cards) has been made illegal or unplayable by the effect of a card it is discarded from the players hand

Because there is the possibility of people increasing the number of cards in the deck or continuously cycling the discard pile.

At the end of the game the player(s) with the most points wins (unless this is altered by card-text obviously)

"In-Game Card Filling In Rules"
Cards Must Have a Name
Cards Must Have an "Effects" Text
Cards Must Be Signed (for online version this will be automatic)

Effects Text describe what happens when the card is played:
The target, unless otherwise specified, can be a single player or all-players
Effects Can Give or Take up to 1000 points from a target
Scaled effect that target players points cannot be used
"Lasting Effects" cards are only valid while they are in play, as such a "Lasting Effect" will be treated as a "Permanent"
Changing the winning conditions of the game is fine, but prematurely ending the game is not.
To avoid "Milling" no single card's effect can ever cause a player to draw more then 5 cards... as such, "discard your whole hand and draw the same number of cards" is technically illegal if you have 6 cards in your hand while "discard your whole hand and draw the same number of cards (up to 5 max)" is... however, for convenience this limitation is implied so you can still write "Draw as many cards are there are in the discard pile" and the (up to 5 max) will be implied.
Cards cannot change the effect rules
Cards cannot change the basic rules (all cards must always have a name, effects text and be signed)


Phase 3: Really Winning
Each Player chooses 5 cards from the deck they like best, but can't choose their own cards. The person who has the most cards chosen in this fashion is "The REAL Winner"
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: [IDEA] 1000 Blank White Cards... Online?

Post by knorke »

:shock:
i honestly have no idea what you mean
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: [IDEA] 1000 Blank White Cards... Online?

Post by KaiserJ »

so its like magic the gathering... but you write your own cards rather than collecting them? if so, i like the idea, but i think it might make for a slippery slope in terms of pro players knowing how to make "OP" cards...

ccgs are interesting. how about something MTG based, but with a grid battle system like FF tactics? i've considered something similar before

*edit* nope, did some googling, its nothing like i thought... i don't understand ;-;
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: [IDEA] 1000 Blank White Cards... Online?

Post by SinbadEV »

1000 Blank White Cards is a game where you start with blank index cards and fill them in as you play (it can be compared to a game like Munchkin or FluXX)... the idea being that every game is different and constantly evolving... the point being to have fun being creative and clever together.

I'm trying to decide if it would still be fun if implemented as an online games.
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