how 2 use chili in global politcally corrent sense please t

how 2 use chili in global politcally corrent sense please t

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

how 2 use chili in global politcally corrent sense please t

Post by Tribulex »

Hi i need to use chili with all mod how to made it a global widget for spring thank you
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maackey
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Joined: 02 Jul 2008, 07:11

Re: how 2 use chili in global politcally corrent sense please t

Post by maackey »

What happened to your super-awesome-omg-fantastic-gui you were making yourself?
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Tribulex
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Joined: 26 Sep 2009, 21:26

Re: how 2 use chili in global politcally corrent sense please t

Post by Tribulex »

its a gadget noob and i also put it off when i was 70% done just like everything i do. I promise it will be in xta sometime in 2010.

just so u know it has 10x fps over chili, and u can use functions instead of constants as input, so the refresh function looks like this:


gui.update()


but its a gadget and i have some code monkeying to do that im too lazy to do atm.
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: how 2 use chili in global politcally corrent sense please t

Post by very_bad_soldier »

d_b wrote:its a gadget noob and i also put it off when i was 70% done just like everything i do.
Sorry to say, but according to pareto you dont even have 20% of the work done then... :|
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: how 2 use chili in global politcally corrent sense please t

Post by JohannesH »

Good idea = 50% of work done, no ?
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: how 2 use chili in global politcally corrent sense please t

Post by Tribulex »

what!!!! what hell is a pareto. Also if thats true johan then i have 120% of the work done, which doesnt make sense, especially since i dont have a finished product. There must be som SRS REDUNDANT REDUDANCY or unreal or coplex numbar something math dunno
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