Just wanted to let people know that this was available, if they aren't following Git, it looks like imbazcek's really doing some useful stuff to make it easier to get certain behaviors out've aircraft, like afterburners, etc.
useSmoothMesh
Moderator: Moderators
useSmoothMesh
Tried this out, very cool feature. Largely fixes aircraft behaviors, especially bombers. Now if only we were allowed to manipulate that mesh's height values, I could keep them from diving through tall buildings occasionally
Just wanted to let people know that this was available, if they aren't following Git, it looks like imbazcek's really doing some useful stuff to make it easier to get certain behaviors out've aircraft, like afterburners, etc.
Just wanted to let people know that this was available, if they aren't following Git, it looks like imbazcek's really doing some useful stuff to make it easier to get certain behaviors out've aircraft, like afterburners, etc.
Re: useSmoothMesh
+1, having a pillar surrounded by a bottomless pit for a map shouldnt result in aircraft that slowly glide down to infinity, although its better than the nosedive into the ground they do now
Re: useSmoothMesh
i have smooth mesh manipulation in mind, glad somebody's testing it.
i'll probably copy heightmap manipulation interface to smooth mesh pretty much verbatim in the next few days.
i'll probably copy heightmap manipulation interface to smooth mesh pretty much verbatim in the next few days.
Re: useSmoothMesh
Can regular Units be told to use the smoothMesh (i.e., can I haz invisible heightmaps yet plz)?
Re: useSmoothMesh
not possible now. theoretically doable, but it'd take quite some work to design and test; also, initialization of such custom heightmaps would be rather slow (if done with lua).
Re: useSmoothMesh
I'm sure it'd be slow, but it's a small price to pay (if it's done during GameStart(), anyhow).
There are so many things that would require massive changes if done engine-side, that I can do with Lua relatively easily, if support for that concept existed.
Anyhow, in the shorter term this is nice, and it certainly fixes a lot of things.
There are so many things that would require massive changes if done engine-side, that I can do with Lua relatively easily, if support for that concept existed.
Anyhow, in the shorter term this is nice, and it certainly fixes a lot of things.
