LOL D-DAY MAP

LOL D-DAY MAP

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

LOL D-DAY MAP

Post by SpikedHelmet »

Pics taken from SME, so not of Spring rendering beauty quality. But you get the jist.
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DDayMap3.jpg
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DDayMap4.jpg
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DDayMap5.jpg
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: LOL D-DAY MAP

Post by SpikedHelmet »

but wait, there's more.
Attachments
DDayMap1.jpg
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DDayMap2.jpg
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: LOL D-DAY MAP

Post by 1v0ry_k1ng »

MEINEN EYES!

I got some nice textures if you want?
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Neddie
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Re: LOL D-DAY MAP

Post by Neddie »

Reality is like that.
Regret
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Re: LOL D-DAY MAP

Post by Regret »

Image
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Neddie
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Re: LOL D-DAY MAP

Post by Neddie »

Don't worry, though, once your sight starts to go you get hardware anti-aliasing.
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Argh
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Re: LOL D-DAY MAP

Post by Argh »

I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.

And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
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hunterw
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Joined: 14 May 2006, 12:22

Re: LOL D-DAY MAP

Post by hunterw »

light burn with normal maps

period
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Neddie
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Re: LOL D-DAY MAP

Post by Neddie »

Argh wrote:I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.

And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
They are in the hundred-meter range. Smoth had the same note.
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smoth
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Re: LOL D-DAY MAP

Post by smoth »

I really have been there..
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: LOL D-DAY MAP

Post by Wombat »

lots mex and call it D-Chicken
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: LOL D-DAY MAP

Post by SpikedHelmet »

Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.

@mountains: There were some parts of beaches (like Omaha and Point Du Hoc) where there were intense steep vertical cliffs; other places there was only a 5-foot high sea wall seperating beach from flat farmland. It will be steep enough that infantry can not climb it, but also low enough that units on the tops of the cliffs will not have problems firing onto the beach.
Frostregen
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Joined: 17 Jul 2007, 00:52

Re: LOL D-DAY MAP

Post by Frostregen »

SpikedHelmet wrote:Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.
After a while? How exactly?
(I don't like the beach texture too... please supply new ones ;) )

I do not use mipmaps.
This is why distant textures look noisy, but I guess you mean something different?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: LOL D-DAY MAP

Post by SpikedHelmet »

If you look at Picture #5 you can see that there's a bit of pixelization occuring. I've only noticed it a few times but it seems to happen after extended periods of heightmap editing very large maps; the shading (not the actual geometry) will begin to be rendered heavily pixelized.

edit: This may actually have to do with my hardware; just now I opened SME and it was already heavily pixelized, and my computer has been running a lot of stuff for awhile now, maybe its automatically scaling down shading rendering because of taxed GPU or something.
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hunterw
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Joined: 14 May 2006, 12:22

Re: LOL D-DAY MAP

Post by hunterw »

hunterw wrote:light burn with normal maps

period
get wiced or carrara

seriously im not fucking joking around here.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: LOL D-DAY MAP

Post by Regret »

smoth wrote:I really have been there..
WERE YOU REALLY THERE. CAN YOU CONFIRM.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: LOL D-DAY MAP

Post by smoth »

I only have pictures of me at point du hoc. I didn't take any pictures at the beach. There was this big gay abstract sculpture that ruined the view.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: LOL D-DAY MAP

Post by Frostregen »

@SpikedHelmet:
Hmm, I can not clearly see the problem in image #5. But:
Could you check if you accidentally switched of "smooth Normal calculation" by hitting N? (Check in Settings->Render Settings)

Render Settings which affect shading:
-smooth Normal calculation: should be enabled
-faster smooth Normal calculation: should be disabled
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: LOL D-DAY MAP

Post by BaNa »

smoth wrote: There was this big gay abstract sculpture that ruined the view.
no amount of gay can ruin the manliness that is dday
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smoth
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Re: LOL D-DAY MAP

Post by smoth »

BaNa wrote:
smoth wrote: There was this big gay abstract sculpture that ruined the view.
no amount of gay can ruin the manliness that is dday
Image
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