LOL D-DAY MAP
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
LOL D-DAY MAP
Pics taken from SME, so not of Spring rendering beauty quality. But you get the jist.
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- DDayMap3.jpg
- (78.16 KiB) Downloaded 220 times
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- DDayMap4.jpg
- (130.78 KiB) Downloaded 170 times
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- DDayMap5.jpg
- (68.66 KiB) Downloaded 157 times
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: LOL D-DAY MAP
but wait, there's more.
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- DDayMap1.jpg
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- DDayMap2.jpg
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: LOL D-DAY MAP
MEINEN EYES!
I got some nice textures if you want?
I got some nice textures if you want?
Re: LOL D-DAY MAP
Reality is like that.
Re: LOL D-DAY MAP
Don't worry, though, once your sight starts to go you get hardware anti-aliasing.
Re: LOL D-DAY MAP
I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.
And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
Re: LOL D-DAY MAP
light burn with normal maps
period
period
Re: LOL D-DAY MAP
They are in the hundred-meter range. Smoth had the same note.Argh wrote:I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.
And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: LOL D-DAY MAP
Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.
@mountains: There were some parts of beaches (like Omaha and Point Du Hoc) where there were intense steep vertical cliffs; other places there was only a 5-foot high sea wall seperating beach from flat farmland. It will be steep enough that infantry can not climb it, but also low enough that units on the tops of the cliffs will not have problems firing onto the beach.
@mountains: There were some parts of beaches (like Omaha and Point Du Hoc) where there were intense steep vertical cliffs; other places there was only a 5-foot high sea wall seperating beach from flat farmland. It will be steep enough that infantry can not climb it, but also low enough that units on the tops of the cliffs will not have problems firing onto the beach.
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Frostregen
- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: LOL D-DAY MAP
After a while? How exactly?SpikedHelmet wrote:Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.
(I don't like the beach texture too... please supply new ones
I do not use mipmaps.
This is why distant textures look noisy, but I guess you mean something different?
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: LOL D-DAY MAP
If you look at Picture #5 you can see that there's a bit of pixelization occuring. I've only noticed it a few times but it seems to happen after extended periods of heightmap editing very large maps; the shading (not the actual geometry) will begin to be rendered heavily pixelized.
edit: This may actually have to do with my hardware; just now I opened SME and it was already heavily pixelized, and my computer has been running a lot of stuff for awhile now, maybe its automatically scaling down shading rendering because of taxed GPU or something.
edit: This may actually have to do with my hardware; just now I opened SME and it was already heavily pixelized, and my computer has been running a lot of stuff for awhile now, maybe its automatically scaling down shading rendering because of taxed GPU or something.
Re: LOL D-DAY MAP
get wiced or carrarahunterw wrote:light burn with normal maps
period
seriously im not fucking joking around here.
Re: LOL D-DAY MAP
WERE YOU REALLY THERE. CAN YOU CONFIRM.smoth wrote:I really have been there..
Re: LOL D-DAY MAP
I only have pictures of me at point du hoc. I didn't take any pictures at the beach. There was this big gay abstract sculpture that ruined the view.
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Frostregen
- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: LOL D-DAY MAP
@SpikedHelmet:
Hmm, I can not clearly see the problem in image #5. But:
Could you check if you accidentally switched of "smooth Normal calculation" by hitting N? (Check in Settings->Render Settings)
Render Settings which affect shading:
-smooth Normal calculation: should be enabled
-faster smooth Normal calculation: should be disabled
Hmm, I can not clearly see the problem in image #5. But:
Could you check if you accidentally switched of "smooth Normal calculation" by hitting N? (Check in Settings->Render Settings)
Render Settings which affect shading:
-smooth Normal calculation: should be enabled
-faster smooth Normal calculation: should be disabled
Re: LOL D-DAY MAP
no amount of gay can ruin the manliness that is ddaysmoth wrote: There was this big gay abstract sculpture that ruined the view.
Re: LOL D-DAY MAP
BaNa wrote:no amount of gay can ruin the manliness that is ddaysmoth wrote: There was this big gay abstract sculpture that ruined the view.

