'elevators' via the same lua technique Palladium uses?

'elevators' via the same lua technique Palladium uses?

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

'elevators' via the same lua technique Palladium uses?

Post by hrmph »

I'm assuming this is feasible. Has anyone messed around with it yet? By elevator I mean a piece of terrain that gradually raises/lowers to meet another point when units are on it, and then returns once the units are absent. By gradually I don't mean extremely smooth by any means, just not an abrupt jump to the other level.

Palladium: viewtopic.php?f=13&t=18400
Last edited by hrmph on 14 Apr 2009, 17:01, edited 3 times in total.
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lurker
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Re: 'elevators' via the same lua technique Palladium uses?

Post by lurker »

Palladium?
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hrmph
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Joined: 12 May 2005, 20:08

Re: 'elevators' via the same lua technique Palladium uses?

Post by hrmph »

lurker wrote:Palladium?
zwzsg's new map: viewtopic.php?f=13&t=18400
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Alchemist
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Joined: 21 Oct 2005, 23:46

Re: 'elevators' via the same lua technique Palladium uses?

Post by Alchemist »

Holy crap... just got an awesome idea for a new game style :D
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IllvilJa
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Joined: 08 Sep 2008, 00:01

Re: 'elevators' via the same lua technique Palladium uses?

Post by IllvilJa »

Hoh... the entire map is just one waving sea. Would make the CPU go nuts, not to mention the players!

Makes a new incentive to create more "man made architecture" like maps. City or industrial complex combat FTW!
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lurker
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Re: 'elevators' via the same lua technique Palladium uses?

Post by lurker »

Okay, the name of that map. I still don't see the point of the name drop, there's not much to the part of the lua actually changing the terrain in there. But sure, could be done. We need to get a call added to change the map tile layout; fun things will happen.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: 'elevators' via the same lua technique Palladium uses?

Post by zwzsg »

'elevators' via the same lua technique Palladium uses?
Pretty sure it is very possible, and even quite easy.
lurker wrote:We need to get a call added to change the map tile layout; fun things will happen.
That is irrelevant to the elevator thing, but yes, I would very much like the ability to swap tiles with Lua! I found out that keeping the same regular tiles pattern everywhere when there are brutal terrain deformation make the view difficult to read, and that maps are much easier on the eye when terrain height change are underlined by the texture.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: 'elevators' via the same lua technique Palladium uses?

Post by PicassoCT »

Has someboday already done NeoTokyo3 ? Your TankRush was messed up by Skyscrapers rising out of the Ground..
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