maps, fog and water.

maps, fog and water.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

maps, fog and water.

Post by smoth »

http://img27.imageshack.us/img27/406/screen394.jpg

Why does the water have this halfway across it?

Why does spring cut off terrain at a distance? 20x20s look like shit with the terrain getting cut off in the distance.

What have I missed.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: maps, fog and water.

Post by thesleepless »

no idea, what map is that?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: maps, fog and water.

Post by smoth »

something I am working on for gundam.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: maps, fog and water.

Post by Forboding Angel »

Smoth, it's getting culled by the renderer cause your camera is at the edge of the map. If you move your camera a lil into the map it should stop doing it. It's annoying, but I'll be damned if I know what causes it.

At least that's what it looks like is happening. I've seen it enough times that I think I know what it is, but tbh there is no way that I could tell for sure, so if I'm wrong, just ignore me :-/
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Argh
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Joined: 21 Feb 2005, 03:38

Re: maps, fog and water.

Post by Argh »

This is a major annoyance, since the fog doesn't do the usual job it's supposed to do (hide map geometry that's being culled for efficiency) and just generally is a pain in the neck. Spring's handling of this stuff is really sub-par, but meh, that's a lower-order problem than the basic fixes to the map rendering system I outlined months ago.

Best setting I found was FogStart=0.3;, which is close to not drawing the fog at all.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: maps, fog and water.

Post by Forboding Angel »

Actually the higher the fogstart number is, the further away the fog is drawn. 03 is actually pretty close. Normally I opt for 06 or 07ish.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: maps, fog and water.

Post by smoth »

0.9
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