gundam Eyecr--- wait, that's a map. (56k warning)

gundam Eyecr--- wait, that's a map. (56k warning)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
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gundam Eyecr--- wait, that's a map. (56k warning)

Post by smoth »

Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
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emmanuel
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Re: gundam Eyecrack thread. (56k warning)

Post by emmanuel »

smoth wrote:Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
yu work on map ?
i tried actually the 40*40epic map(fixed) and that slow with less than 1000unit/2 and start to lag seriously/unplayable at 2000unit/2: dont understand that dev up the limit to 20000unit ...maybe a dualcore use ?
yo yur map seems 2* too high or need erode*2(texture is nice as ever)
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smoth
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Re: gundam Eyecrack thread. (56k warning)

Post by smoth »

please don't critique it emanuel.
Warlord Zsinj
Imperial Winter Developer
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Re: gundam Eyecrack thread. (56k warning)

Post by Warlord Zsinj »

Nice smoth. The contour lines seem a little clashing with the mountains; seems like two different styles on the one map, realistic mountains and TA-style delineated contours.
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emmanuel
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Re: gundam Eyecrack thread. (56k warning)

Post by emmanuel »

smoth wrote:please don't critique it emanuel.
yu cant say that yu make better map because i dont make maps : :twisted:
critism is a goodness that remind to yu that yu ll never be perfect and that yu can always be best (so if yu like yu yet yu will adorat yu !)
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smoth
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Re: gundam Eyecrack thread. (56k warning)

Post by smoth »

smoth wrote:Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
For you illiterate jackasses.
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REVENGE
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Re: gundam Eyecrack thread. (56k warning)

Post by REVENGE »

smoth wrote:
smoth wrote:Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
For you illiterate jackasses.
Should look pretty good once you get it working, although why didn't you start with it in the first place?
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smoth
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Re: gundam Eyecrack thread. (56k warning)

Post by smoth »

Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
quoting so you guys can see what we are talking about.

I don't quite have the 16bit height fields working yet. I just upgraded my world machine hopefully the new one is bettar.
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emmanuel
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Re: gundam Eyecrack thread. (56k warning)

Post by emmanuel »

smoth wrote:
Image Image

A little something I am working on, as soon as I get my 16 bit heightfield shit to work I will be ace.
quoting so you guys can see what we are talking about.

I don't quite have the 16bit height fields working yet. I just upgraded my world machine hopefully the new one is bettar.
someone can translate in "non_mapmaker" language ?
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smoth
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Re: gundam Eyecrack thread. (56k warning)

Post by smoth »

you know what, someone lock this fucking thread please.
Last edited by smoth on 09 Mar 2009, 04:28, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
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Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by Forboding Angel »

Wow jesus did I miss a lot just being gone a few days...

Hey smoth, the 16bit heightmaps "kinda" work but honestly on this map in particular I honestly think that just enabling lowpass should do the trick nicely, assuming you don't have a very specific reason as to why you're using 16bit.
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hunterw
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by hunterw »

Forboding Angel wrote:a very specific reason as to why you're using 16bit.
256-fold increase in precision
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smoth
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by smoth »

forb, 8 bit gives 256 steps in height field
16 bit gives 65536 steps in height field

low pass doesn't cut it at the scale I am using.
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Forboding Angel
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by Forboding Angel »

I know that. Are you using some incredible heights?

Lowpass will catch things until you get to about 1500 height difference, after that it starts looking not so great.

Didn't user's mapconv have support for 16bit png's?
imbaczek
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by imbaczek »

FYI springmapedit does 16 bits.
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smoth
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by smoth »

/head desk.

I asked the thread to be locked for a reason, I should have just not posted the fucking shot. It was just a quick preview, for fucks sake people. I am starting to use wm2 as soon as my transaction with them is complete. at which point I will have my heightfields in a format I want and have even more control. None of what you are posting has any relevance forb. It is that I was using a copy of worldmachine that was like 2 years old and didn't have a proper fucking export.

Yeah it does have a hieght of 1900 and will be greater than that when I get my 16 bit raw working as I want it to. It was a fucking shot in the eyecrack thread that had to be split off because emanuel was shitting the whole thread up.

IMbaczek, mapedit has nothing on world machine and that has nothing to do with the the shot. Was just a rough preview. I appreciate that you offered input and all.

I just posted the shot so you lot could get a rough idea as to what I am up to. Been saying I was going to make maps for gundam and showing nothing. It is fine, I am posting no preview shots. The shot was in the gundam eye candy thread. it isn't a map for ba etc. in fact it will have no fucking mex spots so I don't have to hear from the *A lot.
Last edited by smoth on 09 Mar 2009, 19:36, edited 1 time in total.
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lurker
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by lurker »

I thought you asked for it to be locked because emmanuel.
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smoth
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by smoth »

was in the middle of an edit because I clicked post not preview.
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lurker
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by lurker »

So, as I merge these threads, do you want it still to be locked?
imbaczek
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Re: Regarding: gundam Eyecr--- wait, that's a map. (56k warning)

Post by imbaczek »

smoth wrote:IMbaczek, mapedit has nothing on world machine and that has nothing to do with the the shot. Was just a rough preview. I appreciate that you offered input and all.
actually it has everything, as it can output sm2 maps when given a RAW heightmap and other maps.
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