Error with unitsync.dll

Error with unitsync.dll

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El_Serpiente
Posts: 3
Joined: 09 Jan 2009, 08:32

Error with unitsync.dll

Post by El_Serpiente »

Hi,
I keep on getting a very annoying error from SpringDownloader.exe, springlobby.exe and TASClient.exe about unitsync.dll. It continues to tell me that the "application has requested the Runtime terminate it in an unusual way". This means I cannot dowload squat or play any games, because this error happens when spring downloader is first run, and when any maps are being loaded by the clients. Any suggestions?

Oh, and specs
OS : Vista Buisness SP1, XP Pro SP3
Graphics : NVidia GeForce 9800GTX+
CPU : Intel Q6600 Quad Core 2.40GHz
RAM : 4GB DDR2 (Only 2.75 shown - 32bit limitation)
El_Serpiente
Posts: 3
Joined: 09 Jan 2009, 08:32

Re: Error with unitsync.dll

Post by El_Serpiente »

OK, I have solved the problem. Turns out that one of the mods in my mod folder that I had downloaded outside of the download client was causing the error to appear. Still have no idea why it would do that though.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Error with unitsync.dll

Post by lurker »

Link to it? Did you have the entire file? If you had a corrupted download it would help if you could upload it for testing.
El_Serpiente
Posts: 3
Joined: 09 Jan 2009, 08:32

Re: Error with unitsync.dll

Post by El_Serpiente »

Hi, the mod was Final Frontier version 1.18, and I'm pretty sure I downloaded it from FileUniverse. There are two sdz archives in the rar, and I think the problem may have been caused by "FF 1.18 S.sdz", as it's size is only 3 kilobytes. Can upload the entire archive if needed
fauh
Posts: 1
Joined: 12 Jan 2009, 23:11

Re: Error with unitsync.dll

Post by fauh »

I seem to be having a similar problem.

Whenever i join a game i get this error

"Error initializing unit syncer"

I don't know what the hell I'm doing wrong! Beware I'm a new user so be gentle on me please :)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Error with unitsync.dll

Post by Tobi »

Old Final Frontier versions used to have some sort of circular dependency problem, that would probably have caused the error.
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