44x44 + space map

44x44 + space map

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

44x44 + space map

Post by SpikedHelmet »

Someone make a 44x44 space map pls, or point me to one that already exists.

But not one of those silly FF maps that have "space stations" and "plaents" and other silly crap; just empty space, maybe with a nice skymap.

I have tried, but my computer doesn't seem able to handle it and/or I don't know enough about this crap to make it work.

Hell I'd even accept a 32x32 map!
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: 44x44 + space map

Post by SirArtturi »

Can I ask why so big space map ? Is there enough users for such map to make it worth of making ? Or PC's to handle such maps...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: 44x44 + space map

Post by Pxtl »

Spikedhelmet is a modder. He is obviously working on a space mod that requires superscalar maps.

Therefore, I'll skip the map question at hand and jump to "oooooooh, what you got in your pocket?"
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6243
Joined: 29 Apr 2005, 01:14

Re: 44x44 + space map

Post by FLOZi »

Or he's just been playing a lot of THIS and finds THISspace too small and the stupid 'space platforms' on cosmos too ugly. :wink:
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: 44x44 + space map

Post by Peet »

Just out of curiosity, why specifically >44x44?
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: 44x44 + space map

Post by SirArtturi »

Ahh! now I get it.... space map... ;D. Definitely needs good skybox then...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: 44x44 + space map

Post by SpikedHelmet »

Yes, the fucking space platforms in Cosmos make my heart full of rage.

If I had anything in my pocket, you'd know about it. Your mom would too. Yes, it's for THIS obviously.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: 44x44 + space map

Post by AF »

make a small black texture, and feed it into mapconv telling it to scale it up and then use voidwater tag to remove the ground
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: 44x44 + space map

Post by REVENGE »

Is the bug with skybox disappearing when zooming out with void water fixed yet?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: 44x44 + space map

Post by SpikedHelmet »

If you mean does the skybox disappear, then yes that still happens.

Problem is, its mapconv that is having trouble. Whenever I try to compile a large map (even 32x32) I get an error from mapconv about Runtime trying to close or end something, while it's loading the texture. This occurs whether I start with a large texture or start with a small one and try to scale it upwards (actually, to start with I was having trouble with scaling, setting -r and -u to 2 which I THOUGHT would double the size just made 2x2 map!)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: 44x44 + space map

Post by Forboding Angel »

Mapconv cannot handle a texture file that is larger than 600 megs, but it can handle jpegs. Just make a 22528x22528 black jpeg with quality set at 1. You'll end up with a massive image that is ridiculously low in filesize.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: 44x44 + space map

Post by SinbadEV »

seriously, can't someone with 4 gigs of ram just pull this map out of their bum? I'd do it but my computer can't handle maps that size.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: 44x44 + space map

Post by Forboding Angel »

set swap file to 4 gigs and it'll go through
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: 44x44 + space map

Post by SpikedHelmet »

I still can't get it to work... and what is swap file and how do I set it to 4 gigs? :P
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: 44x44 + space map

Post by SinbadEV »

System Properties > Advanced Tab > Advanced Tab > Virtual Memory Change Button > Set Custom Size to at least 4100

Not sure if it will work anyways but that's what he's talking about.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: 44x44 + space map

Post by Forboding Angel »

4096 actually. It won't accept 4100.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: 44x44 + space map

Post by SpikedHelmet »

Alright, done that, still won't work.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: 44x44 + space map

Post by AF »

64bit OS ftw!!
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: 44x44 + space map

Post by TheFatController »

Take the map 'Steel Fields' and set the height to make it all water using that height mod tool then set it to voidwater and import a skybox = instant 32x32 space map?
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: 44x44 + space map

Post by Tribulexrenamed »

AF wrote:64bit OS ftw!!
yeah, really
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