Need halp with Scriptor.

Need halp with Scriptor.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Need halp with Scriptor.

Post by Noruas »

I keep getting this stupid error.


if( Static_Var_1 )
{
move pelvis to y-axis [-1.$] now;
turn pelvis to x-axis <1.$> now;
turn rthigh to x-axis <1.$> now;
turn lthigh to x-axis <-1.$> now;
turn lleg to x-axis <1.$> now;
turn rleg to x-axis <1.$> now;
turn luparm to x-axis <1.$> now;
turn lloarm to x-axis <-1.$> now;
turn lhand to y-axis <-1.$> now;
sleep 45;
}

It refuses to translate the position or the speed number.


{
move pelvis to y-axis [-1.$] speed [1.$];
turn rthigh to x-axis <-1.$> speed <1.$>;
turn rleg to x-axis <-1.$> speed <1.$>;
turn lthigh to x-axis <-1.$> speed <1.$>;
turn lleg to x-axis <-1.$> speed <1.$>;
if( !Func_Var_2 )
{
turn torso to y-axis <-1.$> speed <1.$>;
}
Func_Var_3 = 0;
}
sleep 100;
}

I tried changing options, but everytime i go back to descript menu
"show increment and decrement operator*
as well as
*Make Large Numbers in CObs into Linear Constants*
always unchecked, but the other options are remembered.

I need help using scriptor to decompile, as anyone every experienced this problem before?
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Need halp with Scriptor.

Post by TheRegisteredOne »

lol solved
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Need halp with Scriptor.

Post by Hoi »

TheRegisteredOne wrote:lol solved
Heh any chance you complete that llt? :wink:
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Need halp with Scriptor.

Post by TheRegisteredOne »

Hoi wrote:
TheRegisteredOne wrote:lol solved
Heh any chance you complete that llt? :wink:
its sitting on my hdd
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