underwater los without sonar. - Page 2

underwater los without sonar.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: underwater los without sonar.

Post by REVENGE »

Gota wrote:Wouldn't it be best if it was done through tags and implemented in the engine?
That's my hope, but you know how these [feature request] kindof things go around here. :wink:
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: underwater los without sonar.

Post by Saktoth »

Dunno why youd want a crappy, non-minimap visible, non-autofiring seismic signatures thing instead of sonar.

Anyway, at current sonar is the only way to see units that are under water. So if you jam sonar, you cant see the unit at all.

Are you proposing that a unit that is under sonar and under LoS, it should be visible regardless of jamming, if its under LoS and not sonar it should be invisible, if its under sonar and jamming and not LoS it should be invisible?

Kinda complicated, just make your sonars shorter ranged so they're only used for in-LoS detection, rather than for out-of-LoS tracking of units (radar does that anyway).
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: underwater los without sonar.

Post by REVENGE »

Saktoth wrote:Kinda complicated, just make your sonars shorter ranged so they're only used for in-LoS detection, rather than for out-of-LoS tracking of units (radar does that anyway).
lol what? How is this suggestion relevant at all to the current discussion? You're telling me that the solution to my problem is to allow myself to be limited by the exact limitation I want to overcome! :lol:
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: underwater los without sonar.

Post by Spawn_Retard »

Gota wrote:Wouldn't it be best if it was done through tags and implemented in the engine?
a lot of work :(
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: underwater los without sonar.

Post by Saktoth »

REVENGE wrote:
Saktoth wrote:Kinda complicated, just make your sonars shorter ranged so they're only used for in-LoS detection, rather than for out-of-LoS tracking of units (radar does that anyway).
lol what? How is this suggestion relevant at all to the current discussion? You're telling me that the solution to my problem is to allow myself to be limited by the exact limitation I want to overcome! :lol:
Sonar is for revealing underwater units, not for long-range radar-style detection. Its more of an 'anti-cloak' than an early warning system. For outside-LoS tracking, use radar (i know this doesnt work on submerged units).

Hey, better yet, skip underwater units entirely. Have them just be cloaking ships with a large decloak radius.
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