edit,, I found the problem, I somehow managed to use the wrong colour value in the green channel, 198 instead of the intended 200 - 215.
Terrain types and map voiding
Moderator: Moderators
I am actually ripping my hair out trying to get some trees on the map,, without any success.
I have tried three different versions of mapvonv that all do it differently. Im off to try again.
edit,, I found the problem, I somehow managed to use the wrong colour value in the green channel, 198 instead of the intended 200 - 215.
edit,, I found the problem, I somehow managed to use the wrong colour value in the green channel, 198 instead of the intended 200 - 215.
From a visual standpoint this maps finished.
I just have to get it all balanced resource wise.



No problem
There aren`t a lot of metal patches, but the output is a little higher than normal "ota", metal is matched for both sides as well as the number of geo`s.


I just have to get it all balanced resource wise.



No problem
There aren`t a lot of metal patches, but the output is a little higher than normal "ota", metal is matched for both sides as well as the number of geo`s.


Last edited by mufdvr222 on 24 Sep 2005, 12:53, edited 2 times in total.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53

