Unplayable low framerate.

Unplayable low framerate.

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S.o.n.y.
Posts: 2
Joined: 28 Jun 2008, 17:16

Unplayable low framerate.

Post by S.o.n.y. »

After some playing my framerate drops into 1-10 fps which is way too low. Is my hardware too bad for this game? And I have noticed that spring.exe never uses more that 50% of my processor. Any ideas how to fix that?

AMD Turion 64 X2 Mobile TL-60 (2GHz)
nVidia GeForce Go 7200 64mb memory and 256mb of shared
2Gb RAM
Windows Vista 32bit
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Unplayable low framerate.

Post by LordMatt »

Make sure threaded optimizations are off and ground decals are set to 1 or 0.
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Unplayable low framerate.

Post by Columbus »

Your processor has 2 threads, Spring can(currently) use only one.
S.o.n.y.
Posts: 2
Joined: 28 Jun 2008, 17:16

Re: Unplayable low framerate.

Post by S.o.n.y. »

Columbus wrote:Your processor has 2 threads, Spring can(currently) use only one.
:D No wonder if it lags. Thanks for answers. Hopely TA Spring Project team fixes that dual-core issue.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Unplayable low framerate.

Post by rattle »

-TA

Zerver was working on making spring multi-threading.
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: Unplayable low framerate.

Post by the-middleman »

I got dual core with 2Ghz too but spring is very playable for me. Go for that thread optimization thing.

Multi core support would be awesome. I hope we see something soon.
NiceGuyEddie
Posts: 3
Joined: 02 Jul 2008, 12:17

Re: Unplayable low framerate.

Post by NiceGuyEddie »

Yeah I hope you guys get it fixed soon as I have dual core too. (Not that I get too low framerates but it would allow me te build even more units without getting low framerates:D)
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