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Linux

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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zadirion
Posts: 2
Joined: 12 Jun 2008, 12:51

Linux

Post by zadirion »

Using script /home/zadirion/.springlobby/script.txt
Using read-write data directory: /home/zadirion/.spring/
Using read-only data directory: /home/zadirion/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
SDL: 1.2.12
GL: 1.3 Mesa 7.0.3-rc2
GL: DRI R300 Project
GL: Mesa DRI R300 20060815 AGP 8x x86/MMX/SSE2 TCL
GLEW: 1.5.0
Using script Commanders
Map: Tropical.smf
Mod: "Balanced Annihilation V6.21" from BA621.sd7
map checksum /usr/share/games/spring/maps/Tropical.sd7: 383387319/383387319
mod checksum /home/zadirion/.spring/mods/BA621.sd7: 1276028908/1276028908
mod checksum /usr/share/games/spring/base/springcontent.sdz: 3516799946/-778167350
mod checksum /usr/share/games/spring/base/spring/bitmaps.sdz: 389770800/389770800
mod checksum /home/zadirion/.spring/base/otacontent.sdz: 3667699602/-627267694
mod checksum /home/zadirion/.spring/base/tatextures_v062.sdz: 716041504/716041504
Became player 0
map checksum /usr/share/games/spring/maps/Tropical.sd7: 383387319/383387319
mod checksum /home/zadirion/.spring/mods/BA621.sd7: 1276028908/1276028908
mod checksum /usr/share/games/spring/base/springcontent.sdz: 3516799946/-778167350
mod checksum /usr/share/games/spring/base/spring/bitmaps.sdz: 389770800/389770800
mod checksum /home/zadirion/.spring/base/otacontent.sdz: 3667699602/-627267694
mod checksum /home/zadirion/.spring/base/tatextures_v062.sdz: 716041504/716041504
Client connected on slot 0
Connecting to server .
OpenAL: 1.1
OpenAL: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
Loading all definitions: 1.895000
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions

OpenAL: sounds/launch.wav has data length 867918196 greater than actual data length 13245
OpenAL: size 13289
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 13281
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025

OpenAL: sounds/impact.wav has data length 867918196 greater than actual data length 13245
OpenAL: size 13289
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 13281
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025

OpenAL: sounds/rockhit.wav has data length 291939 greater than actual data length 19514
OpenAL: size 19558
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 19550
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025

OpenAL: sounds/packolau.wav has data length 806248820 greater than actual data length 12304
OpenAL: size 12348
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 12340
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025

OpenAL: sounds/packohit.wav has data length 327704948 greater than actual data length 5002
OpenAL: size 5046
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 5038
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025

OpenAL: sounds/TAWF114a.wav has data length 929718644 greater than actual data length 14188
OpenAL: size 14232
OpenAL: sizeof(WAVHeader) 44
OpenAL: format_tag 1
OpenAL: channels 1
OpenAL: BlockAlign 1
OpenAL: BitsPerSample 8
OpenAL: totalLength 14224
OpenAL: length 18
OpenAL: SamplesPerSec 11025
OpenAL: AvgBytesPerSec 11025
Loading unit definitions
Loading feature definitions
Generating trees


That's all the infolog.
The game loads, then it crashes.
Pls any1 help. I really wanna get started with this game.
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Re: Linux

Post by malric »

What distribution are you using ?

How did you install spring ?

What graphics card do you have ? (i could guess but please say)

What drivers ? (i could guess but please say)

How do you start spring ? (bots/nobots, multiplayer etc)
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