LAN Troubles...

LAN Troubles...

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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stw
Posts: 3
Joined: 22 May 2008, 19:51

LAN Troubles...

Post by stw »

Hey all,
I'm trying to do a LAN game with a friend at home. I host the server on my computer, connect to the local host, he connects to my IP. I make a game in the battleroom but when he joins, he gets the red X that says he's out of sync. When he hosts and I join, I get the out-of-sync red X. When online, same thing happens, except that when we both join a game hosted by a different person, the sync problem disappears.
Any advice?
stw
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: LAN Troubles...

Post by Pxtl »

stw wrote:Hey all,
I'm trying to do a LAN game with a friend at home. I host the server on my computer, connect to the local host, he connects to my IP. I make a game in the battleroom but when he joins, he gets the red X that says he's out of sync. When he hosts and I join, I get the out-of-sync red X. When online, same thing happens, except that when we both join a game hosted by a different person, the sync problem disappears.
Any advice?
stw
I'm just guessing, I have no idea if this is the problem or not:
When you host the server, do you use a public internet IP, or a LAN IP? That is, do you connect to 192.168.XXX.XXX (or 10.10.XXX.XXX or similar), which are LAN addresses, or the internet addresses.

I'm not sure, but if you use only LAN addresses or only internet addresses (if they're unique), it should work right. When you mix them (or you try to connect through the internet to a machine with the same internet IP address as you) then Spring gets befuddled by the network address translation.
stw
Posts: 3
Joined: 22 May 2008, 19:51

Re: LAN Troubles...

Post by stw »

Currently using all LAN IPs. Since the internet IPs are the same (since I'm going through a router), LAN IPs seem to make sense for this.
I'm really confused by this. Other games work fine between the two computers, just not TA. Are there any hidden security features in Vista that could be causing issues?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: LAN Troubles...

Post by Pxtl »

stw wrote:Currently using all LAN IPs. Since the internet IPs are the same (since I'm going through a router), LAN IPs seem to make sense for this.
I'm really confused by this. Other games work fine between the two computers, just not TA. Are there any hidden security features in Vista that could be causing issues?
In that case, just to make sure that we're not missing something and some part of your network isn't going outwards - have you tried disconnecting your router from the internet? That way it would be purely LAN only. Alternately, do you have a 3rd machine you could try running the masterserver on? That way you'd have the master, server, and client running on completely seperate machines all with unique IPs, which is the same configuration we see in the wide Internet.

Really though, I'm just guessing here.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: LAN Troubles...

Post by Peet »

Networking would have absolutely nothing to do with a red sync icon. Do you both have the OTA content files in /spring/base? Have either of you modified the mod or map files?
stw
Posts: 3
Joined: 22 May 2008, 19:51

Re: LAN Troubles...

Post by stw »

Installs for both of us are pretty fresh. Not to mention we can both connect to someone else on the internet and the sync is fine.
Neither of us has modified anything.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: LAN Troubles...

Post by LordMatt »

Peet wrote:Do you both have the OTA content files in /spring/base?
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