Crash using BA on Castles - abrupt close to std:bad_alloc

Crash using BA on Castles - abrupt close to std:bad_alloc

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Crash using BA on Castles - abrupt close to std:bad_alloc

Post by Pxtl »

Crash using BA on Castles - abrupt close to std:bad_alloc msgbox. Is this a known problem, or should I provide more information? What is useful? The infolog has no information on the crash.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Crash using BA on Castles - abrupt close to std:bad_alloc

Post by Tobi »

If you can get your hands on a demo that shows the same error when being replayed, post it somewhere.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Crash using BA on Castles - abrupt close to std:bad_alloc

Post by LordMatt »

Tobi means make a bug report in Mantis and post the demo there. ;)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Crash using BA on Castles - abrupt close to std:bad_alloc

Post by Pxtl »

Damn. Just checked the demo - it's trash. The demo ends as soon as we all readied up, and the game crashed much, much later.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Crash using BA on Castles - abrupt close to std:bad_alloc

Post by Tobi »

Usually you have to get the demo from someone who didn't crash, and check if it crashes for you when replaying that demo.
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