Sweeping Lasers

Sweeping Lasers

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Sweeping Lasers

Post by Sheekel »

anyone know why this is happening?

Image

is the firepoint not being redrawn fast enough? its always dragging behind the barrel after the turret has switched directions. since its a sweeping laser, it follows the peewee's back and forth path, and when the peewee turns around the laser messes up. or, as you can see above, after it re-aims from being blocked by that tree (can i make it shoot through the tree and splinter it apart or cut it in half?) the firepoint is very slow to catch up.

from above, and when the penetrator is dealing with multiple aiming targets, it looks really clumsy and stupid
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Sweeping Lasers

Post by Forboding Angel »

beamtime
tolerance

Both of these values need to be rather low for the laser to look right.

As far as what the screenshot shows, that's a problem in the script (and prolly the objects in the model itself). The firepoint needs to be a child object of the barrel. From what that shot shows me, it looks like the hierarchy is messed up.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Sweeping Lasers

Post by Sheekel »

I checked the model, and the hierarchy is set up so the firepoint is a child object of the barrel. it is definitely in the correct place also
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Sweeping Lasers

Post by Noruas »

Sweeping lasers usually freak out when the unit is moving.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Sweeping Lasers

Post by Sheekel »

Noruas wrote:Sweeping lasers usually freak out when the unit is moving.
is there no fix? it looks retarded
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Sweeping Lasers

Post by Forboding Angel »

Noruas wrote:Sweeping lasers usually freak out when the unit is moving.

CHeck out the annihilator in Evolution. I call bullcrap :-)

SHeekel, tell it to aim from the turret and not the base.

Rather, could you post a screenie of your hierarchy in upspring here?

The script too plox.

Edit: FBI and weapo0n too. What is the duration set to?
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Sweeping Lasers

Post by ironized »

i had that, was beam time to high,
Post Reply

Return to “Help & Bugs”