http://replays.adune.nl/?act=replay&id=32
For example in that, it seems like it uses the filename as identifier for the mod, when it should be the checksum?
Edit:
Oh nevermind, seems like there is a thread about this already:
http://spring.clan-sy.com/phpbb/viewtop ... 11&t=14616
Rename the mod filename and others cant watch the replay.
Moderator: Moderators
Re: Rename the mod filename and others cant watch the replay.
Has this been logged as a bug?
Likewise, the same problem exists for referencing other packages. You can't make a mutator for BA anymore since you don't know what the filename is (BA62X or InstallerVersion) - and if you make a version for each filename, then you've changed the hash of your own mutator package, which makes the mutator incompatible with itself depending on which BA file it depends on.
Likewise, the same problem exists for referencing other packages. You can't make a mutator for BA anymore since you don't know what the filename is (BA62X or InstallerVersion) - and if you make a version for each filename, then you've changed the hash of your own mutator package, which makes the mutator incompatible with itself depending on which BA file it depends on.
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Auswaschbar
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- Joined: 24 Jun 2007, 08:34
Re: Rename the mod filename and others cant watch the replay.
It has had its own mantis entry, but I fixed this bug a while ago.Pxtl wrote:Has this been logged as a bug?
Where do you reference them? I'm not sure how mutators work, so you may explain?Pxtl wrote:Likewise, the same problem exists for referencing other packages. You can't make a mutator for BA anymore since you don't know what the filename is (BA62X or InstallerVersion) - and if you make a version for each filename, then you've changed the hash of your own mutator package, which makes the mutator incompatible with itself depending on which BA file it depends on.
Re: Rename the mod filename and others cant watch the replay.
Mutators list another mod (by file name) as a dependency in modinfo.tdf.Auswaschbar wrote:Where do you reference them? I'm not sure how mutators work, so you may explain?
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Auswaschbar
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Re: Rename the mod filename and others cant watch the replay.
You mean the mutator problem? How do you reference the dependancy, (if not by filename) then?Auswaschbar wrote:Done.
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Auswaschbar
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Re: Rename the mod filename and others cant watch the replay.
Either you use the filename like before or by modname ("Balanced Annihilation V6.21", "OTA Content", ...)Pxtl wrote:You mean the mutator problem? How do you reference the dependancy, (if not by filename) then?Auswaschbar wrote:Done.
Re: Rename the mod filename and others cant watch the replay.
Great!... which package does it use in the event of multiple packages with the same modname (but different version numbers and mutators)? The one with the highest version number? Or is including the version number and mutator mandatory? Of course, I don't know how much engine support those new tags even have....
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Auswaschbar
- Spring Developer
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- Joined: 24 Jun 2007, 08:34
Re: Rename the mod filename and others cant watch the replay.
The one which is found first is used? It will use the same file like it would use if you had this string as Gametype in the startscript.
BA for example has "Balanced Annihilation V6.21" as name.
BA for example has "Balanced Annihilation V6.21" as name.
