Disabling nanospray entirely?
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Sillybeans
- Posts: 1
- Joined: 15 Nov 2007, 16:39
Disabling nanospray entirely?
Is it possible to disable nanospray entirely? I'm running TA Spring through CrossOver Pro for OS X. The game runs flawlessly up until nanospray is rendered. Setting the particle effects down to their minimum does nothing for performance. I need a way to disable them utterly and completely. Is there a configuration/INI file available

- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Disabling nanospray entirely?
That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
Re: Disabling nanospray entirely?
To disable nanospray, create a file named unitdefs_post.lua in the gamedata folder and write this in it:
You can open mod archives with 7zip.
Code: Select all
for name, ud in pairs(UnitDefs) do
ud.shownanospray = false
end- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
Sadly, I can't seem to be able to open .sdz and .sd7 files with any 7zip archiver there is for mac... Or I'm doing something wrong? I don't have much experience with macs...
Re: Disabling nanospray entirely?
Try renaming sdz files to .zip and sd7 files to .7z before opening them, then back to their original extension before playing.
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
I get a "operation forbidden" or "archive corrupt" error. I use the CA file from springplayersclub.
Re: Disabling nanospray entirely?
Keep in mind that modified mod archives will probably prevent you from playing online (as the games won't sync).
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Disabling nanospray entirely?
Ez 7z extracts the 7zip files fine, the sd7 extension isn't a problem.
For sdz you can use the standard Archive Utility.app, in /System/Library/CoreServices.
For sdz you can use the standard Archive Utility.app, in /System/Library/CoreServices.
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".
Re: Disabling nanospray entirely?
Obviously a little too OTA-centric, but a "nanospray-density" configuration variable would be nice, that would be a multiplier for the number of particles.Forboding Angel wrote:That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Disabling nanospray entirely?
what procuedure did you use to recompress everything?BlueTemplar wrote:I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".
i jest tried and it worked, and also it is possible that i found something interesting├óÔé¼┬ª need to do a couple of tests.
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
I dragged the uncompressed BA folder on EZ 7z, chose compress (lvl2), then GO! and placed the resulting .sd7 file in the mod folder.
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Disabling nanospray entirely?
well, just tried. it didn't crash, but it seems to take an eternity to load.
i force-quitted for now├óÔé¼┬ª
using .sdz works?
using .sdz works?
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
same problem...
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Disabling nanospray entirely?
are you compressing the sum of the files or the folder that contain them?
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Disabling nanospray entirely?
The folder, and that was the problem!
But now, i have another issue - the new .lua file didn't seem to have any effect... are you sure it should be placed in the folder gamedata? There are only .tdf files in this folder...
But now, i have another issue - the new .lua file didn't seem to have any effect... are you sure it should be placed in the folder gamedata? There are only .tdf files in this folder...
