disable "cant reach dest" sound

disable "cant reach dest" sound

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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

disable "cant reach dest" sound

Post by ginekolog »

Is there a way to disable it? I am even willing to delete file manually. Thx, its just killing me.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: disable "cant reach dest" sound

Post by Pendrokar »

CANTDO4.wav file in OTAcontent.sdz /sounds! You can delete it or switch with blank wav file!
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: disable "cant reach dest" sound

Post by KDR_11k »

Doesn't that kill sync?
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: disable "cant reach dest" sound

Post by Pendrokar »

KDR_11k wrote:Doesn't that kill sync?
Deleting the file? Most likely :lol: !
Edit: Tested, seems not!
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: disable "cant reach dest" sound

Post by ginekolog »

KDR_11k wrote:Doesn't that kill sync?
it breaks sync just tested it many times. Any other solution? In big games all i hear is this lousy sound (and spam of those messages).
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: disable "cant reach dest" sound

Post by [Krogoth86] »

Hell yeah - this is killing my nerves too!
ginekolog did you just erase it or did you replace it with a "blank" one?
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: disable "cant reach dest" sound

Post by ginekolog »

i tried:
erase
damage file
rename

whaterver u do .szd files wont be same and imho some checksum doesnt match then. I see no easy solution.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: disable "cant reach dest" sound

Post by [Krogoth86] »

Hmmm, you still could try to replace it with an identical wave file with trimmed down volume. Here - I attached a .7z with a new cantdo wavefile which has identical size, length and quality settings but just a trimmed down volume. It shouldn't appear different to Spring if you repack the otacontent with that...

But I couldn't try it yet...
Attachments
CANTDO4 new.7z
(760 Bytes) Downloaded 9 times
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Peet
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Joined: 27 Feb 2006, 22:04

Re: disable "cant reach dest" sound

Post by Peet »

It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: disable "cant reach dest" sound

Post by Argh »

What Peet said. Bug the maintainers of whatever mod you're playing, get them to fix it, or just turn your Unit Reply Volume way down.
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Peet
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Re: disable "cant reach dest" sound

Post by Peet »

Argh wrote:What Peet said. Bug the maintainers of whatever mod you're playing, get them to fix it, or just turn your Unit Reply Volume way down.
OTAcontent.sdz
lalalalala....
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Argh
Posts: 10920
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Re: disable "cant reach dest" sound

Post by Argh »

They *could* replace those selected soundfiles, which would then have precedence due to Spring's hierarchy rules ;)
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lurker
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Joined: 08 Jan 2007, 06:13

Re: disable "cant reach dest" sound

Post by lurker »

Peet wrote:It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
Isn't it just a CRC? That can be easily faked?
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Peet
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Re: disable "cant reach dest" sound

Post by Peet »

lurker wrote:
Peet wrote:It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
Isn't it just a CRC? That can be easily faked?
If that's what unitsync uses, yeah. @Argh: yes, but that means every single ta mod needs to be updated for one sound file.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Re: disable "cant reach dest" sound

Post by LOrDo »

+1 for getting rid of this sound.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: disable "cant reach dest" sound

Post by BaNa »

LOrDo wrote:+1 for getting rid of this sound.
and while we are at it, there should be a setting for unit verbousity. I recall OTA had one, and late in some big Spring games units just spam the hell out of chat with that annoying message.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: disable "cant reach dest" sound

Post by ginekolog »

BaNa wrote:
LOrDo wrote:+1 for getting rid of this sound.
and while we are at it, there should be a setting for unit verbousity. I recall OTA had one, and late in some big Spring games units just spam the hell out of chat with that annoying message.
This is actually long time request.. duno why we dont add one thick in settings or remove that message when "console verbose level" is set to 0. Not much work but very usefull.

PS: in meantime just set Unit reply volume do 10% of main.
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