disable "cant reach dest" sound
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disable "cant reach dest" sound
Is there a way to disable it? I am even willing to delete file manually. Thx, its just killing me.
Re: disable "cant reach dest" sound
CANTDO4.wav file in OTAcontent.sdz /sounds! You can delete it or switch with blank wav file!
Re: disable "cant reach dest" sound
Doesn't that kill sync?
Re: disable "cant reach dest" sound
Deleting the file? Most likelyKDR_11k wrote:Doesn't that kill sync?
Edit: Tested, seems not!
Re: disable "cant reach dest" sound
it breaks sync just tested it many times. Any other solution? In big games all i hear is this lousy sound (and spam of those messages).KDR_11k wrote:Doesn't that kill sync?
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[Krogoth86]
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: disable "cant reach dest" sound
Hell yeah - this is killing my nerves too!
ginekolog did you just erase it or did you replace it with a "blank" one?
ginekolog did you just erase it or did you replace it with a "blank" one?
Re: disable "cant reach dest" sound
i tried:
erase
damage file
rename
whaterver u do .szd files wont be same and imho some checksum doesnt match then. I see no easy solution.
erase
damage file
rename
whaterver u do .szd files wont be same and imho some checksum doesnt match then. I see no easy solution.
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[Krogoth86]
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: disable "cant reach dest" sound
Hmmm, you still could try to replace it with an identical wave file with trimmed down volume. Here - I attached a .7z with a new cantdo wavefile which has identical size, length and quality settings but just a trimmed down volume. It shouldn't appear different to Spring if you repack the otacontent with that...
But I couldn't try it yet...
But I couldn't try it yet...
- Attachments
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- CANTDO4 new.7z
- (760 Bytes) Downloaded 9 times
Re: disable "cant reach dest" sound
It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
Re: disable "cant reach dest" sound
What Peet said. Bug the maintainers of whatever mod you're playing, get them to fix it, or just turn your Unit Reply Volume way down.
Re: disable "cant reach dest" sound
Argh wrote:What Peet said. Bug the maintainers of whatever mod you're playing, get them to fix it, or just turn your Unit Reply Volume way down.
lalalalala....OTAcontent.sdz
Re: disable "cant reach dest" sound
They *could* replace those selected soundfiles, which would then have precedence due to Spring's hierarchy rules 
Re: disable "cant reach dest" sound
Isn't it just a CRC? That can be easily faked?Peet wrote:It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
Re: disable "cant reach dest" sound
If that's what unitsync uses, yeah. @Argh: yes, but that means every single ta mod needs to be updated for one sound file.lurker wrote:Isn't it just a CRC? That can be easily faked?Peet wrote:It'd only work if the hash of the wav file (and the compressed hash) were identical to the original...technically possible but infeasible in a practical sense.
Re: disable "cant reach dest" sound
+1 for getting rid of this sound.
Re: disable "cant reach dest" sound
and while we are at it, there should be a setting for unit verbousity. I recall OTA had one, and late in some big Spring games units just spam the hell out of chat with that annoying message.LOrDo wrote:+1 for getting rid of this sound.
Re: disable "cant reach dest" sound
This is actually long time request.. duno why we dont add one thick in settings or remove that message when "console verbose level" is set to 0. Not much work but very usefull.BaNa wrote:and while we are at it, there should be a setting for unit verbousity. I recall OTA had one, and late in some big Spring games units just spam the hell out of chat with that annoying message.LOrDo wrote:+1 for getting rid of this sound.
PS: in meantime just set Unit reply volume do 10% of main.
