Starting M&E insists on being 40/40

Starting M&E insists on being 40/40

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CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Starting M&E insists on being 40/40

Post by CaptainMaim »

I've got the starting metal and energy ramped up to 10k each in the lobby client when I start a game. But when I get in it's always at 40 and 40. It really slows the game down when I can only build wind generators and extractors and storage silos before a factory.

This bug is new to 0.76b1.
Last edited by CaptainMaim on 06 Jan 2008, 10:06, edited 1 time in total.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Starting M&E insists on being 40/40

Post by Pendrokar »

Actually you most likely had 0 and 0 and 40 is from the commander! Now you can only play Nometal SpeedMetal! :lol: Though you need to provide some more information about this bug (infolog.txt or a replay)!
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Starting M&E insists on being 40/40

Post by CaptainMaim »

I looked and I couldn't find any reference to my starting metal or energy in the infolog.txt

I've tried these settings 0/0, 1k/1k, 10k/10k, 1k/10k.

It doesn't matter it's always 40/40, but only in the newest XTA, in BA it's fine.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Starting M&E insists on being 40/40

Post by KDR_11k »

Is that really the newest XTA? That sounds like a bug in an older version.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Starting M&E insists on being 40/40

Post by Tobi »

No, it's in XTA v9.

In XTA v9.1, 9.2 and 9.3 this was fixed already IIRC.

IOW, upgrade XTA :-)
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Re: Starting M&E insists on being 40/40

Post by CaptainMaim »

Oh! I see. There they are, I'll have to delete that my XTA 9.0 it's getting in the way.
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