Changelog says it is, yet I seemed to run into the bug today.
Same applies to factory waypoints not working.
Reclaim bug not fixed?
Moderator: Moderators
Re: Reclaim bug not fixed?
It just got refixed in SVN.
Re: Reclaim bug not fixed?
What about factory waypoints being broken?
Re: Reclaim bug not fixed?
Well, basically units ignore the factory waypoint and just exits the factory, was supposed to be fixed this version, replay showing it isn't:
http://www.mediafire.com/?9bm5tgdb51j
(apologies for the shitty file hosting site, didn't have time to find any better). Mod is BA 6.0, map is altored_divide.
http://www.mediafire.com/?9bm5tgdb51j
(apologies for the shitty file hosting site, didn't have time to find any better). Mod is BA 6.0, map is altored_divide.
Re: Reclaim bug not fixed?
it wasn't 100% fixed, I just put in a small workaround that helps in some cases. if you get hit by this bug, the only option is to queue more waypoints for the fab, preferably with the first somewhere near.
Re: Reclaim bug not fixed?
Is this the bug where the unit forgets all the points you clicked and just ends up somewhere outside the factory? I usually work around this by putting a point directly in front of the the exit and then the rest of the points. It only seems to happen to me on rotated factories though.
Re: Reclaim bug not fixed?
the engine also does that, but adds a waypoint directly on the factory exit. this helps a bit, but not always, as I said.
Re: Reclaim bug not fixed?
A random thought: could it be due to CGameHelper::BuggerOff?
A factory calls this every so many seconds to get rid of units that are too close. If this happens to erase the commandQue for some weird reason..
No time to check right now but maybe someone else has
A factory calls this every so many seconds to get rid of units that are too close. If this happens to erase the commandQue for some weird reason..
No time to check right now but maybe someone else has
Re: Reclaim bug not fixed?
Doesn't look like it, any BuggerOff move orders
are just pushed onto the front of a unit's queue.
are just pushed onto the front of a unit's queue.
