Reclaim bug not fixed?

Reclaim bug not fixed?

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ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Reclaim bug not fixed?

Post by ZellSF »

Changelog says it is, yet I seemed to run into the bug today.

Same applies to factory waypoints not working.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Reclaim bug not fixed?

Post by LordMatt »

It just got refixed in SVN.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Reclaim bug not fixed?

Post by ZellSF »

What about factory waypoints being broken?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Reclaim bug not fixed?

Post by imbaczek »

explain?
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Reclaim bug not fixed?

Post by ZellSF »

Well, basically units ignore the factory waypoint and just exits the factory, was supposed to be fixed this version, replay showing it isn't:

http://www.mediafire.com/?9bm5tgdb51j
(apologies for the shitty file hosting site, didn't have time to find any better). Mod is BA 6.0, map is altored_divide.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Reclaim bug not fixed?

Post by imbaczek »

it wasn't 100% fixed, I just put in a small workaround that helps in some cases. if you get hit by this bug, the only option is to queue more waypoints for the fab, preferably with the first somewhere near.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Reclaim bug not fixed?

Post by LordMatt »

Is this the bug where the unit forgets all the points you clicked and just ends up somewhere outside the factory? I usually work around this by putting a point directly in front of the the exit and then the rest of the points. It only seems to happen to me on rotated factories though.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Reclaim bug not fixed?

Post by imbaczek »

the engine also does that, but adds a waypoint directly on the factory exit. this helps a bit, but not always, as I said.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Reclaim bug not fixed?

Post by Tobi »

A random thought: could it be due to CGameHelper::BuggerOff?

A factory calls this every so many seconds to get rid of units that are too close. If this happens to erase the commandQue for some weird reason..

No time to check right now but maybe someone else has :-)
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Reclaim bug not fixed?

Post by Kloot »

Doesn't look like it, any BuggerOff move orders
are just pushed onto the front of a unit's queue.
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