Weird shadow Issue?

Weird shadow Issue?

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Weird shadow Issue?

Post by aGorm »

OK, this is really weird...

Up until this release shadows have worked fine. I've had them on all the time and its run wonderfully.

However, no, when I turn shadows on, it does two things.

1) The whole map is in shadow.

2) Stops shiny stuff being shinny (might be because its all in shadow I guess... if thats how it works)

Which is Kinda a massive bummer as It means I can see what the maps I'm making look like!

Has anyone else found this since the new version?

(I have a GF7800 and an AMD X2 if thats any help)

aGorm
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Weird shadow Issue?

Post by Forboding Angel »

try this... It worked for me...

In game type

/shadowmap 1 1024

if that displays correctly then type

/shadowmap 1 2048

if showing correctly type

/shadowmap 1 4096

If correct and you want more detail type

/shadowmap 1 8192 <<< will break big time on an ati card.

Make sense?
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Weird shadow Issue?

Post by aGorm »

Alas.... :( It does not seem to do anything for me, nither /shadowmap or .shadowmap... they dont seem to change anything for me...

I've also updated the graphics drivers to see if i was out of date, but thats no help (though spring runs faster now , WOOT)

Also... when I start spring, I know I can disable shadows (if i had them on) with F2 (or i think its disableling them!)... anyway the maps look fine when I hit it but if I flick back to with shadows, bam... the whole maps in darkness.

aGorm
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Weird shadow Issue?

Post by Peet »

The command is /shadows 1|0 [res], for example /shadows 1 2048
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Weird shadow Issue?

Post by aGorm »

Peet, your a star (you are to forb... :-) )

Worked a charm... somehow my shadow map size was set to 1... very odd!

aGorm
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