Some mods causes crash on new lobby client when joining game

Some mods causes crash on new lobby client when joining game

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Some mods causes crash on new lobby client when joining game

Post by TradeMark »

when i join to some battle or create own room, it just crashes as it crashed while loading maps (other thread)

i have 205 mods, this takes a while to find out which crashes...

with only BA60 mod it doesnt crash

Edit: problem found: "FF 1.19 Data.sdz"
Last edited by TradeMark on 04 Jan 2008, 15:26, edited 2 times in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Some mods causes crash on new lobby client when joining game

Post by Forboding Angel »

Try deleting all but the most recent versions of your mods.

There is no excuse for some dumb crap like having 205 mods. Of course it times out.

lern2commonsense
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Some mods causes crash on new lobby client when joining game

Post by Tobi »

Or lern2bisect. It's only 8 iterations to find the broken mod.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Some mods causes crash on new lobby client when joining game

Post by TradeMark »

it doesnt time out, it crashes

yeah i know i can find it out fast by juts splitting it half every time, but atm im too lazy, ill try later.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Some mods causes crash on new lobby client when joining game

Post by LordMatt »

Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Some mods causes crash on new lobby client when joining game

Post by tombom »

LordMatt wrote:
Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
Half the mods that are in your folder and test if the problem still occurs. If it doesn't, test the other half. Half this set of mods and so on until you find the source of the problem.

(I think this is how it works)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Some mods causes crash on new lobby client when joining game

Post by imbaczek »

LordMatt wrote:
Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
A different name for binary search.

http://en.wikipedia.org/wiki/Binary_search#Examples
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Some mods causes crash on new lobby client when joining game

Post by TradeMark »

problem found: "FF 1.19 Data.sdz"

modinfo.tdf

Code: Select all

	Depend0=springcontent.sdz;
	Depend1=otacontent.sdz;
	Depend2=tatextures.sdz;

	NumReplaces=1;
	Replace0=tatextures.sdz;
	Replace1=unittextures;
i didnt have those files from fresh install of new version, which why it crashed:

otacontent.sdz
tacontent_v2.sdz
tatextures_v062.sdz


I also was out of sync until i copied above files to new spring folder
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Some mods causes crash on new lobby client when joining game

Post by LordMatt »

We don't install OTA content by default any more. I will change the UF description of FF to say that it requires it.
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